Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
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@ -15,7 +15,6 @@ Log_SetChannel(CubebAudioStream);
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#ifdef _WIN32
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#include "common/windows_headers.h"
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#include <objbase.h>
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#pragma comment(lib, "Ole32.lib")
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#endif
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static void StateCallback(cubeb_stream* stream, void* user_ptr, cubeb_state state);
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