Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
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@ -77,9 +77,6 @@ public:
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#ifdef WITH_SDL2
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static std::unique_ptr<InputSource> CreateSDLSource();
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#endif
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#ifdef WITH_EVDEV
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static std::unique_ptr<InputSource> CreateEvdevSource();
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#endif
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#ifdef __ANDROID__
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static std::unique_ptr<InputSource> CreateAndroidSource();
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#endif
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