Rewrite host GPU abstraction

- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
This commit is contained in:
Stenzek
2023-08-13 13:42:02 +10:00
parent bfa792ddbf
commit e3d9ba4c99
249 changed files with 28851 additions and 32222 deletions

View File

@ -0,0 +1,20 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#define VULKAN_MODULE_ENTRY_POINT(name, required) extern PFN_##name name;
#define VULKAN_INSTANCE_ENTRY_POINT(name, required) extern PFN_##name name;
#define VULKAN_DEVICE_ENTRY_POINT(name, required) extern PFN_##name name;
#include "vulkan_entry_points.inl"
#undef VULKAN_DEVICE_ENTRY_POINT
#undef VULKAN_INSTANCE_ENTRY_POINT
#undef VULKAN_MODULE_ENTRY_POINT
#ifdef __cplusplus
}
#endif