GPU/SW: Spin for 1ms rather than immediately sleeping
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@ -482,7 +482,7 @@ void GPU_SW::ClearDisplay()
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void GPU_SW::UpdateDisplay()
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{
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// fill display texture
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m_backend.Sync();
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m_backend.Sync(true);
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if (!g_settings.debugging.show_vram)
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{
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@ -824,7 +824,7 @@ void GPU_SW::DispatchRenderCommand()
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void GPU_SW::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
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{
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m_backend.Sync();
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m_backend.Sync(false);
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}
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void GPU_SW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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