Qt: Pass QStrings by reference in HostInterface

This commit is contained in:
Connor McLaughlin
2020-02-16 00:14:30 +09:00
parent fd8ed08307
commit e5740a5632
4 changed files with 17 additions and 17 deletions

View File

@ -61,8 +61,8 @@ public:
void populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu);
Q_SIGNALS:
void errorReported(QString message);
void messageReported(QString message);
void errorReported(const QString& message);
void messageReported(const QString& message);
void emulationStarted();
void emulationStopped();
void emulationPaused(bool paused);
@ -72,17 +72,17 @@ Q_SIGNALS:
void toggleFullscreenRequested();
void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time,
float worst_frame_time);
void runningGameChanged(QString filename, QString game_code, QString game_title);
void runningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
public Q_SLOTS:
void applySettings();
void bootSystemFromFile(QString filename);
void bootSystemFromFile(const QString& filename);
void bootSystemFromBIOS();
void destroySystem(bool save_resume_state = false, bool block_until_done = false);
void resetSystem();
void pauseSystem(bool paused);
void changeDisc(QString new_disc_filename);
void loadState(QString filename);
void changeDisc(const QString& new_disc_filename);
void loadState(const QString& filename);
void loadState(bool global, qint32 slot);
void saveState(bool global, qint32 slot, bool block_until_done = false);