MetalDevice: Add support for framebuffer fetch
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@ -376,8 +376,9 @@ private:
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id<MTLCommandBuffer> m_render_cmdbuf = nil;
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id<MTLRenderCommandEncoder> m_render_encoder = nil;
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u8 m_num_current_render_targets = 0;
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GPUPipeline::RenderPassFlag m_current_feedback_loop = GPUPipeline::NoRenderPassFlags;
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std::array<MetalTexture*, MAX_RENDER_TARGETS> m_current_render_targets = {};
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u32 m_num_current_render_targets = 0;
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MetalTexture* m_current_depth_target = nullptr;
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MetalPipeline* m_current_pipeline = nullptr;
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