GPU/HW: Use texelFetch() instead of sampler

This commit is contained in:
Stenzek
2024-03-20 21:56:20 +10:00
parent a4a58c6ba2
commit e70f0e1bc1
3 changed files with 10 additions and 10 deletions

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once