OpenGLDevice: Use glClearBuffer() instead of glClear()

This commit is contained in:
Stenzek
2023-11-24 21:35:54 +10:00
parent 603531f916
commit e75c1a3b0a
2 changed files with 10 additions and 30 deletions

View File

@ -20,6 +20,8 @@
Log_SetChannel(OpenGLDevice);
static constexpr std::array<float, 4> s_clear_color = {{0.0f, 0.0f, 0.0f, 1.0f}};
OpenGLDevice::OpenGLDevice()
{
// Something which won't be matched..
@ -598,12 +600,9 @@ void OpenGLDevice::SetSwapInterval()
void OpenGLDevice::RenderBlankFrame()
{
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDisable(GL_SCISSOR_TEST);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glClearBufferfv(GL_COLOR, 0, s_clear_color.data());
m_gl_context->SwapBuffers();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_current_framebuffer ? m_current_framebuffer->GetGLId() : 0);
glEnable(GL_SCISSOR_TEST);
}
GPUDevice::AdapterAndModeList OpenGLDevice::GetAdapterAndModeList()
@ -697,6 +696,7 @@ bool OpenGLDevice::BeginPresent(bool skip_present)
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClearBufferfv(GL_COLOR, 0, s_clear_color.data());
const Common::Rectangle<s32> window_rc =
Common::Rectangle<s32>::FromExtents(0, 0, m_window_info.surface_width, m_window_info.surface_height);
@ -705,9 +705,6 @@ bool OpenGLDevice::BeginPresent(bool skip_present)
m_last_scissor = window_rc;
UpdateViewport();
UpdateScissor();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
return true;
}