Qt: Support runtime renderer switching

This commit is contained in:
Connor McLaughlin
2020-01-07 18:55:36 +10:00
parent c6d6b0405f
commit e7bebb0105
7 changed files with 169 additions and 37 deletions

View File

@ -1,4 +1,6 @@
#include "qthostinterface.h"
#include "YBaseLib/AutoReleasePtr.h"
#include "YBaseLib/ByteStream.h"
#include "YBaseLib/Log.h"
#include "YBaseLib/String.h"
#include "common/null_audio_stream.h"
@ -137,7 +139,10 @@ void QtHostInterface::refreshGameList(bool invalidate_cache /*= false*/)
QWidget* QtHostInterface::createDisplayWidget(QWidget* parent)
{
#ifdef WIN32
m_display_window = new D3D11DisplayWindow(this, nullptr);
if (m_settings.gpu_renderer == GPURenderer::HardwareOpenGL)
m_display_window = new OpenGLDisplayWindow(this, nullptr);
else
m_display_window = new D3D11DisplayWindow(this, nullptr);
#else
m_display_window = new OpenGLDisplayWindow(this, nullptr);
#endif
@ -148,7 +153,7 @@ QWidget* QtHostInterface::createDisplayWidget(QWidget* parent)
return QWidget::createWindowContainer(m_display_window, parent);
}
void QtHostInterface::destroyDisplayWidget()
void QtHostInterface::displayWidgetDestroyed()
{
m_display.release();
delete m_display_window;
@ -157,6 +162,7 @@ void QtHostInterface::destroyDisplayWidget()
void QtHostInterface::bootSystem(QString initial_filename, QString initial_save_state_filename)
{
Assert(!isOnWorkerThread());
emit emulationStarting();
if (!m_display_window->createDeviceContext(m_worker_thread))
@ -327,7 +333,7 @@ void QtHostInterface::powerOffSystem()
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "doPowerOffSystem", Qt::QueuedConnection);
QMetaObject::invokeMethod(this, "powerOffSystem", Qt::QueuedConnection);
return;
}
@ -339,12 +345,22 @@ void QtHostInterface::powerOffSystem()
m_system.reset();
m_audio_stream->PauseOutput(true);
m_audio_stream->EmptyBuffers();
m_display_window->destroyDeviceContext();
emit emulationStopped();
}
void QtHostInterface::blockingPowerOffSystem()
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "powerOffSystem", Qt::BlockingQueuedConnection);
return;
}
powerOffSystem();
}
void QtHostInterface::resetSystem()
{
if (!isOnWorkerThread())
@ -377,6 +393,44 @@ void QtHostInterface::pauseSystem(bool paused)
void QtHostInterface::changeDisc(QString new_disc_filename) {}
void QtHostInterface::loadStateFromMemory(QByteArray arr)
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "loadStateFromMemory", Qt::QueuedConnection, Q_ARG(QByteArray, arr));
return;
}
AutoReleasePtr<ByteStream> stream = ByteStream_CreateGrowableMemoryStream();
if (!m_system || !QtUtils::WriteQByteArrayToStream(arr, stream) || !stream->SeekAbsolute(0) ||
!m_system->LoadState(stream))
{
Log_ErrorPrintf("Failed to load memory state");
return;
}
}
QByteArray QtHostInterface::saveStateToMemory()
{
if (!isOnWorkerThread())
{
QByteArray return_value;
QMetaObject::invokeMethod(this, "saveStateToMemory", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QByteArray, return_value));
return return_value;
}
QByteArray ret;
if (!m_system)
return {};
AutoReleasePtr<ByteStream> stream = ByteStream_CreateGrowableMemoryStream();
if (m_system->SaveState(stream))
return QtUtils::ReadStreamToQByteArray(stream, true);
else
return {};
}
void QtHostInterface::doBootSystem(QString initial_filename, QString initial_save_state_filename)
{
if (!m_display_window->initializeDeviceContext())
@ -403,8 +457,8 @@ void QtHostInterface::doBootSystem(QString initial_filename, QString initial_sav
void QtHostInterface::createAudioStream()
{
// Qt at least on Windows seems to want a buffer size of at least 8KB.
m_audio_stream = QtAudioStream::Create();
if (!m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4))
// m_audio_stream = QtAudioStream::Create();
// if (!m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4))
{
qWarning() << "Failed to configure audio stream, falling back to null output";