GPUDevice: Support geometry shaders
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@ -1591,6 +1591,7 @@ bool GPU::CompileDisplayPipeline()
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plconfig.vertex_shader = vso.get();
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plconfig.fragment_shader = fso.get();
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plconfig.geometry_shader = nullptr;
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if (!(m_display_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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return false;
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GL_OBJECT_NAME(m_display_pipeline, "Display Pipeline [%s]",
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