GPUDevice: Support geometry shaders
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@ -680,6 +680,7 @@ bool GPU_HW::CompilePipelines()
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plconfig.depth_format = VRAM_DS_FORMAT;
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plconfig.samples = m_multisamples;
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plconfig.per_sample_shading = m_per_sample_shading;
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plconfig.geometry_shader = nullptr;
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// [depth_test][render_mode][texture_mode][transparency_mode][dithering][interlacing]
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for (u8 depth_test = 0; depth_test < 3; depth_test++)
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