GPUDevice: Support geometry shaders

This commit is contained in:
Stenzek
2023-09-02 22:09:20 +10:00
parent 4fc984e082
commit e804b5e701
22 changed files with 121 additions and 44 deletions

View File

@ -680,6 +680,7 @@ bool GPU_HW::CompilePipelines()
plconfig.depth_format = VRAM_DS_FORMAT;
plconfig.samples = m_multisamples;
plconfig.per_sample_shading = m_per_sample_shading;
plconfig.geometry_shader = nullptr;
// [depth_test][render_mode][texture_mode][transparency_mode][dithering][interlacing]
for (u8 depth_test = 0; depth_test < 3; depth_test++)