GPUDevice: Support geometry shaders
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@ -183,6 +183,7 @@ private:
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ID3D11InputLayout* m_current_input_layout = nullptr;
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ID3D11VertexShader* m_current_vertex_shader = nullptr;
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ID3D11GeometryShader* m_current_geometry_shader = nullptr;
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ID3D11PixelShader* m_current_pixel_shader = nullptr;
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ID3D11RasterizerState* m_current_rasterizer_state = nullptr;
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ID3D11DepthStencilState* m_current_depth_state = nullptr;
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