GPUDevice: Support geometry shaders
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@ -1203,6 +1203,7 @@ void D3D12Device::SetFeatures()
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m_features.per_sample_shading = true;
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m_features.supports_texture_buffers = true;
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m_features.texture_buffers_emulated_with_ssbo = false;
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m_features.geometry_shaders = true;
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m_features.partial_msaa_resolve = true;
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m_features.gpu_timing = true;
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m_features.shader_cache = true;
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