GPUDevice: Support geometry shaders
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@ -1091,6 +1091,7 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
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plconfig.primitive = MapPrimitive(info.topology);
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plconfig.vertex_shader = vs.get();
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plconfig.fragment_shader = fs.get();
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plconfig.geometry_shader = nullptr;
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if (!plconfig.vertex_shader || !plconfig.fragment_shader)
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return false;
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