GPUDevice: Support geometry shaders
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@ -138,6 +138,7 @@ bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32
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plconfig.per_sample_shading = false;
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plconfig.vertex_shader = vs.get();
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plconfig.fragment_shader = fs.get();
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plconfig.geometry_shader = nullptr;
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if (!(m_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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return false;
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