GPUDevice: Support geometry shaders

This commit is contained in:
Stenzek
2023-09-02 22:09:20 +10:00
parent 4fc984e082
commit e804b5e701
22 changed files with 121 additions and 44 deletions

View File

@ -138,6 +138,7 @@ bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32
plconfig.per_sample_shading = false;
plconfig.vertex_shader = vs.get();
plconfig.fragment_shader = fs.get();
plconfig.geometry_shader = nullptr;
if (!(m_pipeline = g_gpu_device->CreatePipeline(plconfig)))
return false;