GPUDevice: Support geometry shaders
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@ -32,6 +32,9 @@ std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code,
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// Compile a fragment shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code, u32 options);
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// Compile a geometry shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code, u32 options);
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// Compile a compute shader to SPIR-V.
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std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code, u32 options);
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