D3D11HostDisplay: Fix alpha channel of lightgun crosshair
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@@ -124,6 +124,7 @@ protected:
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ComPtr<ID3D11BlendState> m_software_cursor_blend_state;
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ComPtr<ID3D11VertexShader> m_display_vertex_shader;
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ComPtr<ID3D11PixelShader> m_display_pixel_shader;
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ComPtr<ID3D11PixelShader> m_display_alpha_pixel_shader;
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ComPtr<ID3D11SamplerState> m_point_sampler;
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ComPtr<ID3D11SamplerState> m_linear_sampler;
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