GPU: Fix display in OpenGL renderer
This commit is contained in:
@ -476,12 +476,12 @@ void GPU_HW_OpenGL::UpdateDisplay()
|
||||
|
||||
if (m_system->GetSettings().debugging.show_vram)
|
||||
{
|
||||
m_host_display->SetDisplayTexture(
|
||||
reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())), m_vram_texture.GetWidth(),
|
||||
-static_cast<s32>(m_vram_texture.GetHeight()),
|
||||
Common::Rectangle<s32>(0, m_vram_texture.GetHeight(), m_vram_texture.GetWidth(), 0));
|
||||
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT,
|
||||
Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT), 1.0f);
|
||||
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
|
||||
m_vram_texture.GetWidth(), static_cast<s32>(m_vram_texture.GetHeight()), 0,
|
||||
m_vram_texture.GetHeight(), m_vram_texture.GetWidth(),
|
||||
-static_cast<s32>(m_vram_texture.GetHeight()));
|
||||
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT),
|
||||
1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -501,11 +501,10 @@ void GPU_HW_OpenGL::UpdateDisplay()
|
||||
}
|
||||
else if (!m_GPUSTAT.display_area_color_depth_24 && !interlaced)
|
||||
{
|
||||
m_host_display->SetDisplayTexture(
|
||||
reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())), m_vram_texture.GetWidth(),
|
||||
m_vram_texture.GetHeight(),
|
||||
Common::Rectangle<s32>(scaled_vram_offset_x, m_vram_texture.GetHeight() - scaled_vram_offset_y,
|
||||
scaled_display_width, -static_cast<s32>(scaled_display_height)));
|
||||
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
|
||||
m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), scaled_vram_offset_x,
|
||||
m_vram_texture.GetHeight() - scaled_vram_offset_y, scaled_display_width,
|
||||
-static_cast<s32>(scaled_display_height));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -544,10 +543,9 @@ void GPU_HW_OpenGL::UpdateDisplay()
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
m_host_display->SetDisplayTexture(
|
||||
reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())), m_display_texture.GetWidth(),
|
||||
m_display_texture.GetHeight(),
|
||||
Common::Rectangle<s32>(0, display_height, display_width, -static_cast<s32>(display_height)));
|
||||
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())),
|
||||
m_display_texture.GetWidth(), m_display_texture.GetHeight(), 0,
|
||||
display_height, display_width, -static_cast<s32>(display_height));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -563,9 +561,9 @@ void GPU_HW_OpenGL::UpdateDisplay()
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())),
|
||||
m_display_texture.GetWidth(), m_display_texture.GetHeight(),
|
||||
Common::Rectangle<s32>(0, scaled_display_height, scaled_display_width,
|
||||
-static_cast<s32>(scaled_display_height)));
|
||||
m_display_texture.GetWidth(), m_display_texture.GetHeight(), 0,
|
||||
scaled_display_height, scaled_display_width,
|
||||
-static_cast<s32>(scaled_display_height));
|
||||
}
|
||||
|
||||
// restore state
|
||||
|
||||
Reference in New Issue
Block a user