Frontend: Support game controllers
This commit is contained in:
@ -7,6 +7,7 @@
|
||||
#include <SDL.h>
|
||||
#include <array>
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
@ -55,6 +56,9 @@ private:
|
||||
bool CreateAudioStream();
|
||||
void UpdateAudioVisualSync();
|
||||
|
||||
void OpenGameControllers();
|
||||
void CloseGameControllers();
|
||||
|
||||
bool InitializeSystem(const char* filename = nullptr, const char* exp1_filename = nullptr);
|
||||
void ConnectDevices();
|
||||
|
||||
@ -69,8 +73,8 @@ private:
|
||||
void DoLoadState(u32 index);
|
||||
void DoSaveState(u32 index);
|
||||
|
||||
bool HandleSDLEvent(const SDL_Event* event);
|
||||
bool HandleSDLKeyEvent(const SDL_Event* event);
|
||||
void HandleSDLEvent(const SDL_Event* event);
|
||||
void HandleSDLKeyEvent(const SDL_Event* event);
|
||||
bool PassEventToImGui(const SDL_Event* event);
|
||||
void Render();
|
||||
void RenderDisplay();
|
||||
@ -99,6 +103,8 @@ private:
|
||||
std::deque<OSDMessage> m_osd_messages;
|
||||
std::mutex m_osd_messages_lock;
|
||||
|
||||
std::map<int, SDL_GameController*> m_sdl_controllers;
|
||||
|
||||
std::shared_ptr<DigitalController> m_controller;
|
||||
std::shared_ptr<MemoryCard> m_memory_card;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user