SDL: Add a shoddy FPS counter

This commit is contained in:
Connor McLaughlin
2019-09-26 21:44:02 +10:00
parent 2a63dbce64
commit e9bb3d79b8
3 changed files with 43 additions and 6 deletions

View File

@ -753,11 +753,7 @@ bool GPU::HandleCopyRectangleVRAMToVRAMCommand()
return true;
}
void GPU::UpdateDisplay()
{
m_render_state.texture_changed = true;
m_system->IncrementFrameNumber();
}
void GPU::UpdateDisplay() {}
void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) {}