SDL: Add a shoddy FPS counter
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@ -753,11 +753,7 @@ bool GPU::HandleCopyRectangleVRAMToVRAMCommand()
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return true;
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}
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void GPU::UpdateDisplay()
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{
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m_render_state.texture_changed = true;
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m_system->IncrementFrameNumber();
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}
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void GPU::UpdateDisplay() {}
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void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) {}
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