Postprocessing/FX: Fix locating shaders in subdirectories

This commit is contained in:
Stenzek
2024-06-23 13:20:33 +10:00
parent 63055f1e7f
commit ea3fa7fe3d
3 changed files with 35 additions and 17 deletions

View File

@ -1,8 +1,8 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "assert.h"
#include "string_util.h"
#include "assert.h"
#include <cctype>
#include <codecvt>
@ -306,6 +306,22 @@ void StringUtil::ReplaceAll(std::string* subject, const std::string_view search,
}
}
std::string StringUtil::ReplaceAll(const std::string_view subject, const char search, const char replacement)
{
std::string ret(subject);
ReplaceAll(&ret, search, replacement);
return ret;
}
void StringUtil::ReplaceAll(std::string* subject, const char search, const char replacement)
{
for (size_t i = 0; i < subject->length(); i++)
{
const char ch = (*subject)[i];
(*subject)[i] = (ch == search) ? replacement : ch;
}
}
bool StringUtil::ParseAssignmentString(const std::string_view str, std::string_view* key, std::string_view* value)
{
const std::string_view::size_type pos = str.find('=');