HostDisplay: Simplify method naming
Match PCSX2.
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@ -29,7 +29,7 @@ D3D11HostDisplay::~D3D11HostDisplay()
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{
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DestroyStagingBuffer();
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DestroyResources();
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DestroyRenderSurface();
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DestroySurface();
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m_context.Reset();
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m_device.Reset();
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}
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@ -39,22 +39,22 @@ RenderAPI D3D11HostDisplay::GetRenderAPI() const
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return RenderAPI::D3D11;
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}
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void* D3D11HostDisplay::GetRenderDevice() const
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void* D3D11HostDisplay::GetDevice() const
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{
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return m_device.Get();
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}
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void* D3D11HostDisplay::GetRenderContext() const
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void* D3D11HostDisplay::GetContext() const
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{
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return m_context.Get();
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}
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bool D3D11HostDisplay::HasRenderDevice() const
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bool D3D11HostDisplay::HasDevice() const
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{
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return static_cast<bool>(m_device);
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}
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bool D3D11HostDisplay::HasRenderSurface() const
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bool D3D11HostDisplay::HasSurface() const
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{
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return static_cast<bool>(m_swap_chain);
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}
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@ -197,7 +197,7 @@ void D3D11HostDisplay::SetVSync(bool enabled)
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m_vsync = enabled;
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}
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bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi)
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bool D3D11HostDisplay::CreateDevice(const WindowInfo& wi)
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{
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UINT create_flags = 0;
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if (g_settings.gpu_use_debug_device)
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@ -316,7 +316,7 @@ bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi)
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return true;
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}
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bool D3D11HostDisplay::InitializeRenderDevice()
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bool D3D11HostDisplay::SetupDevice()
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{
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if (!CreateResources())
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return false;
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@ -324,12 +324,12 @@ bool D3D11HostDisplay::InitializeRenderDevice()
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return true;
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}
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bool D3D11HostDisplay::MakeRenderContextCurrent()
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bool D3D11HostDisplay::MakeCurrent()
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{
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return true;
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}
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bool D3D11HostDisplay::DoneRenderContextCurrent()
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bool D3D11HostDisplay::DoneCurrent()
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{
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return true;
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}
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@ -449,15 +449,15 @@ bool D3D11HostDisplay::CreateSwapChainRTV()
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return true;
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}
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bool D3D11HostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
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bool D3D11HostDisplay::ChangeWindow(const WindowInfo& new_wi)
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{
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DestroyRenderSurface();
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DestroySurface();
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m_window_info = new_wi;
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return CreateSwapChain(nullptr);
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}
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void D3D11HostDisplay::DestroyRenderSurface()
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void D3D11HostDisplay::DestroySurface()
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{
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m_window_info.SetSurfaceless();
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if (IsFullscreen())
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@ -467,7 +467,7 @@ void D3D11HostDisplay::DestroyRenderSurface()
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m_swap_chain.Reset();
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}
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void D3D11HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_height)
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void D3D11HostDisplay::ResizeWindow(s32 new_window_width, s32 new_window_height)
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{
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if (!m_swap_chain)
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return;
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