OpenGLDevice: Actually check max texture buffer size
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@ -650,8 +650,8 @@ bool GPU_HW::CreateBuffers()
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GL_OBJECT_NAME(m_vram_readback_framebuffer, "VRAM Readback Framebuffer");
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GL_OBJECT_NAME(m_display_framebuffer, "Display Framebuffer");
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if (!(m_vram_upload_buffer = g_gpu_device->CreateTextureBuffer(GPUTextureBuffer::Format::R16UI,
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VRAM_UPDATE_TEXTURE_BUFFER_SIZE / sizeof(u16))))
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if (!(m_vram_upload_buffer =
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g_gpu_device->CreateTextureBuffer(GPUTextureBuffer::Format::R16UI, GPUDevice::MIN_TEXEL_BUFFER_ELEMENTS)))
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{
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return false;
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}
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