OpenGLDevice: Actually check max texture buffer size
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@ -31,8 +31,6 @@ Log_SetChannel(D3D12Device);
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// Tweakables
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enum : u32
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{
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MIN_TEXEL_BUFFER_ELEMENTS = 1024 * 512,
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MAX_DRAW_CALLS_PER_FRAME = 2048,
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MAX_DESCRIPTORS_PER_FRAME = 32768,
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MAX_SAMPLERS_PER_FRAME = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE,
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