OpenGLDevice: Actually check max texture buffer size

This commit is contained in:
Stenzek
2023-10-08 01:10:52 +10:00
parent 5ff5891336
commit eb080834ad
6 changed files with 22 additions and 11 deletions

View File

@ -31,8 +31,6 @@ Log_SetChannel(D3D12Device);
// Tweakables
enum : u32
{
MIN_TEXEL_BUFFER_ELEMENTS = 1024 * 512,
MAX_DRAW_CALLS_PER_FRAME = 2048,
MAX_DESCRIPTORS_PER_FRAME = 32768,
MAX_SAMPLERS_PER_FRAME = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE,