Build: Rename duckstation to duckstation-sdl
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@ -2,7 +2,7 @@ add_subdirectory(common)
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add_subdirectory(core)
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if(BUILD_SDL_FRONTEND)
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add_subdirectory(duckstation)
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add_subdirectory(duckstation-sdl)
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endif()
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if(BUILD_QT_FRONTEND)
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@ -1,4 +1,4 @@
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add_executable(duckstation
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add_executable(duckstation-sdl
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icon.cpp
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icon.h
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imgui_impl_sdl.cpp
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@ -17,11 +17,11 @@ add_executable(duckstation
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)
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if(WIN32)
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target_sources(duckstation PRIVATE
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target_sources(duckstation-sdl PRIVATE
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d3d11_host_display.cpp
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d3d11_host_display.h
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)
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target_link_libraries(duckstation PRIVATE d3d11.lib dxgi.lib winmm.lib)
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target_link_libraries(duckstation-sdl PRIVATE d3d11.lib dxgi.lib winmm.lib)
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endif()
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target_link_libraries(duckstation PRIVATE core common imgui nativefiledialog glad simpleini SDL2::Main)
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target_link_libraries(duckstation-sdl PRIVATE core common imgui nativefiledialog glad simpleini SDL2::Main)
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@ -72,7 +72,7 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>duckstation</RootNamespace>
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<RootNamespace>duckstation-sdl</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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