UI: Add missing register widget help (#1515)

* Update displaysettingswidget.cpp

* Update generalsettingswidget.cpp

* Update consolesettingswidget.cpp
This commit is contained in:
Max833
2021-01-28 12:03:51 +01:00
committed by GitHub
parent d23474f552
commit ed4ed259e3
3 changed files with 26 additions and 4 deletions

View File

@ -36,13 +36,31 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
false);
dialog->registerWidgetHelp(
m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some "
"cases also eliminates stutter when games initiate audio track playback."));
m_ui.region, tr("Region"), tr("Auto-Detect"),
tr("Determines the emulated hardware type."));
dialog->registerWidgetHelp(
m_ui.cpuExecutionMode, tr("Execution Mode"), tr("Recompiler (Fastest)"),
tr("Determines how the emulated CPU executes instructions."));
dialog->registerWidgetHelp(
m_ui.enableCPUClockSpeedControl, tr("Enable Clock Speed Control (Overclocking/Underclocking)"), tr("Unchecked"),
tr("When this option is chosen, the clock speed set below will be used."));
dialog->registerWidgetHelp(
m_ui.cpuClockSpeed, tr("Overclocking Percentage"), tr("100%"),
tr("Selects the percentage of the normal clock speed the emulated hardware will run at."));
dialog->registerWidgetHelp(
m_ui.cdromReadSpeedup, tr("CDROM Read Speedup"), tr("None (Double Speed)"),
tr("Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio "
"is playing. May improve loading speeds in some games, at the cost of breaking others."));
dialog->registerWidgetHelp(
m_ui.cdromReadThread, tr("Use Read Thread (Asynchronous)"), tr("Checked"),
tr("Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread."));
dialog->registerWidgetHelp(
m_ui.cdromRegionCheck, tr("Enable Region Check"), tr("Checked"),
tr("Simulates the region check present in original, unmodified consoles."));
dialog->registerWidgetHelp(
m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some "
"cases also eliminates stutter when games initiate audio track playback."));
m_ui.cpuClockSpeed->setEnabled(m_ui.enableCPUClockSpeedControl->checkState() == Qt::Checked);
m_ui.cdromReadSpeedup->setCurrentIndex(m_host_interface->GetIntSettingValue("CDROM", "ReadSpeedup", 1) - 1);