GPU: Cull off-screen sprites/lines
And further optimizations to culling in general.
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@ -1635,7 +1635,7 @@ void GPU::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 he
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void GPU::SetClampedDrawingArea()
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{
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if (!IsDrawingAreaIsValid()) [[unlikely]]
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if (m_drawing_area.left > m_drawing_area.right || m_drawing_area.top > m_drawing_area.bottom) [[unlikely]]
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{
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m_clamped_drawing_area = GSVector4i::zero();
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return;
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