GPU: Cull off-screen sprites/lines
And further optimizations to culling in general.
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@ -217,7 +217,7 @@ private:
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u32 height);
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/// Expands a line into two triangles.
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void DrawLine(float x0, float y0, u32 col0, float x1, float y1, u32 col1, float depth);
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void DrawLine(const GSVector4 bounds, u32 col0, u32 col1, float depth);
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/// Handles quads with flipped texture coordinate directions.
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void HandleFlippedQuadTextureCoordinates(BatchVertex* vertices);
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