Qt: Fix texture filtering drop-down in game properties

This commit is contained in:
Connor McLaughlin
2020-09-13 20:25:39 +10:00
parent 3232e3b164
commit ed5c03e0d5
2 changed files with 8 additions and 1 deletions

View File

@ -134,6 +134,13 @@ void GamePropertiesDialog::setupAdditionalUi()
m_ui.userResolutionScale->addItem(tr("(unchanged)"));
QtUtils::FillComboBoxWithResolutionScales(m_ui.userResolutionScale);
m_ui.userTextureFiltering->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
{
m_ui.userTextureFiltering->addItem(
qApp->translate("GPUTextureFilter", Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
}
m_ui.userControllerType1->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(ControllerType::Count); i++)
{