Controller: Add NeGcon support
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@ -4,6 +4,7 @@
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#include "digital_controller.h"
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#include "namco_guncon.h"
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#include "playstation_mouse.h"
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#include "negcon.h"
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Controller::Controller() = default;
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@ -54,6 +55,9 @@ std::unique_ptr<Controller> Controller::Create(System* system, ControllerType ty
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::Create(system);
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case ControllerType::NeGcon:
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return NeGcon::Create();
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case ControllerType::None:
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default:
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return {};
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@ -86,6 +90,9 @@ Controller::AxisList Controller::GetAxisNames(ControllerType type)
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetAxisNames();
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case ControllerType::NeGcon:
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return NeGcon::StaticGetAxisNames();
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case ControllerType::None:
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default:
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return {};
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@ -108,6 +115,9 @@ Controller::ButtonList Controller::GetButtonNames(ControllerType type)
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetButtonNames();
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case ControllerType::NeGcon:
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return NeGcon::StaticGetButtonNames();
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case ControllerType::None:
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default:
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return {};
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@ -130,6 +140,9 @@ u32 Controller::GetVibrationMotorCount(ControllerType type)
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetVibrationMotorCount();
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case ControllerType::NeGcon:
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return NeGcon::StaticGetVibrationMotorCount();
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case ControllerType::None:
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default:
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return 0;
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@ -152,6 +165,9 @@ std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::strin
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetAxisCodeByName(axis_name);
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case ControllerType::NeGcon:
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return NeGcon::StaticGetAxisCodeByName(axis_name);
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case ControllerType::None:
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default:
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return std::nullopt;
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@ -174,6 +190,9 @@ std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::str
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetButtonCodeByName(button_name);
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case ControllerType::NeGcon:
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return NeGcon::StaticGetButtonCodeByName(button_name);
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case ControllerType::None:
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default:
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return std::nullopt;
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