FullscreenUI: Various improvements
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@@ -5,6 +5,7 @@
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CoverDownloadDialog::CoverDownloadDialog(QWidget* parent /*= nullptr*/) : QDialog(parent)
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{
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m_ui.setupUi(this);
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m_ui.coverIcon->setPixmap(QIcon::fromTheme("image-fill").pixmap(32));
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updateEnabled();
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connect(m_ui.start, &QPushButton::clicked, this, &CoverDownloadDialog::onStartClicked);
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@@ -29,7 +30,8 @@ void CoverDownloadDialog::onDownloadStatus(const QString& text)
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void CoverDownloadDialog::onDownloadProgress(int value, int range)
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{
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// limit to once every five seconds
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// Limit to once every five seconds, otherwise it's way too flickery.
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// Ideally in the future we'd have some way to invalidate only a single cover.
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if (m_last_refresh_time.GetTimeSeconds() >= 5.0f)
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{
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emit coverRefreshRequested();
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@@ -83,7 +85,8 @@ void CoverDownloadDialog::updateEnabled()
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void CoverDownloadDialog::startThread()
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{
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m_thread = std::make_unique<CoverDownloadThread>(this, m_ui.urls->toPlainText());
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m_thread = std::make_unique<CoverDownloadThread>(this, m_ui.urls->toPlainText(), m_ui.useSerialFileNames->isChecked());
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m_last_refresh_time.Reset();
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connect(m_thread.get(), &CoverDownloadThread::statusUpdated, this, &CoverDownloadDialog::onDownloadStatus);
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connect(m_thread.get(), &CoverDownloadThread::progressUpdated, this, &CoverDownloadDialog::onDownloadProgress);
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connect(m_thread.get(), &CoverDownloadThread::threadFinished, this, &CoverDownloadDialog::onDownloadComplete);
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@@ -101,8 +104,8 @@ void CoverDownloadDialog::cancelThread()
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m_thread.reset();
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}
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CoverDownloadDialog::CoverDownloadThread::CoverDownloadThread(QWidget* parent, const QString& urls)
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: QtAsyncProgressThread(parent)
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CoverDownloadDialog::CoverDownloadThread::CoverDownloadThread(QWidget* parent, const QString& urls, bool use_serials)
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: QtAsyncProgressThread(parent), m_use_serials(use_serials)
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{
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for (const QString& str : urls.split(QChar('\n')))
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m_urls.push_back(str.toStdString());
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@@ -112,5 +115,5 @@ CoverDownloadDialog::CoverDownloadThread::~CoverDownloadThread() = default;
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void CoverDownloadDialog::CoverDownloadThread::runAsync()
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{
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GameList::DownloadCovers(m_urls, this);
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GameList::DownloadCovers(m_urls, m_use_serials, this);
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}
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