GPUDevice: Support transpiling shaders at compile time

And use it for GLSL postprocessing shaders.
This commit is contained in:
Stenzek
2024-06-14 14:37:33 +10:00
parent f0c2832d03
commit ef69c31e9f
37 changed files with 918 additions and 470 deletions

View File

@ -4,4 +4,4 @@
#pragma once
#include "common/types.h"
static constexpr u32 SHADER_CACHE_VERSION = 14;
static constexpr u32 SHADER_CACHE_VERSION = 15;