GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
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@ -4,4 +4,4 @@
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#pragma once
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#include "common/types.h"
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static constexpr u32 SHADER_CACHE_VERSION = 14;
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static constexpr u32 SHADER_CACHE_VERSION = 15;
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