GPUDevice: Support transpiling shaders at compile time

And use it for GLSL postprocessing shaders.
This commit is contained in:
Stenzek
2024-06-14 14:37:33 +10:00
parent f0c2832d03
commit ef69c31e9f
37 changed files with 918 additions and 470 deletions

View File

@ -13,11 +13,14 @@
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/scoped_guard.h"
#include "common/string_util.h"
#include "common/timer.h"
#include "fmt/format.h"
#include "imgui.h"
#include "shaderc/shaderc.h"
#include "spirv_cross/spirv_cross_c.h"
#include "xxhash.h"
Log_SetChannel(GPUDevice);
@ -37,10 +40,6 @@ Log_SetChannel(GPUDevice);
#include "vulkan_device.h"
#endif
#if defined(ENABLE_VULKAN) || defined(__APPLE__)
#include "shaderc/shaderc.h"
#endif
std::unique_ptr<GPUDevice> g_gpu_device;
static std::string s_pipeline_cache_path;
@ -269,6 +268,24 @@ const char* GPUDevice::RenderAPIToString(RenderAPI api)
}
}
const char* GPUDevice::ShaderLanguageToString(GPUShaderLanguage language)
{
switch (language)
{
// clang-format off
#define CASE(x) case GPUShaderLanguage::x: return #x
CASE(HLSL);
CASE(GLSL);
CASE(GLSLES);
CASE(MSL);
CASE(SPV);
#undef CASE
// clang-format on
default:
return "Unknown";
}
}
bool GPUDevice::IsSameRenderAPI(RenderAPI lhs, RenderAPI rhs)
{
return (lhs == rhs || ((lhs == RenderAPI::OpenGL || lhs == RenderAPI::OpenGLES) &&
@ -300,9 +317,9 @@ bool GPUDevice::Create(std::string_view adapter, std::string_view shader_cache_p
OpenShaderCache(shader_cache_path, shader_cache_version);
if (!CreateResources())
if (!CreateResources(error))
{
Error::SetStringView(error, "Failed to create base resources.");
Error::AddPrefix(error, "Failed to create base resources.");
return false;
}
@ -459,18 +476,23 @@ bool GPUDevice::AcquireWindow(bool recreate_window)
return true;
}
bool GPUDevice::CreateResources()
bool GPUDevice::CreateResources(Error* error)
{
if (!(m_nearest_sampler = CreateSampler(GPUSampler::GetNearestConfig())))
if (!(m_nearest_sampler = CreateSampler(GPUSampler::GetNearestConfig())) ||
!(m_linear_sampler = CreateSampler(GPUSampler::GetLinearConfig())))
{
Error::SetStringView(error, "Failed to create samplers");
return false;
}
if (!(m_linear_sampler = CreateSampler(GPUSampler::GetLinearConfig())))
return false;
const RenderAPI render_api = GetRenderAPI();
ShaderGen shadergen(render_api, ShaderGen::GetShaderLanguageForAPI(render_api), m_features.dual_source_blend,
m_features.framebuffer_fetch);
ShaderGen shadergen(GetRenderAPI(), m_features.dual_source_blend, m_features.framebuffer_fetch);
std::unique_ptr<GPUShader> imgui_vs = CreateShader(GPUShaderStage::Vertex, shadergen.GenerateImGuiVertexShader());
std::unique_ptr<GPUShader> imgui_fs = CreateShader(GPUShaderStage::Fragment, shadergen.GenerateImGuiFragmentShader());
std::unique_ptr<GPUShader> imgui_vs =
CreateShader(GPUShaderStage::Vertex, shadergen.GetLanguage(), shadergen.GenerateImGuiVertexShader(), error);
std::unique_ptr<GPUShader> imgui_fs =
CreateShader(GPUShaderStage::Fragment, shadergen.GetLanguage(), shadergen.GenerateImGuiFragmentShader(), error);
if (!imgui_vs || !imgui_fs)
return false;
GL_OBJECT_NAME(imgui_vs, "ImGui Vertex Shader");
@ -505,7 +527,7 @@ bool GPUDevice::CreateResources()
m_imgui_pipeline = CreatePipeline(plconfig);
if (!m_imgui_pipeline)
{
ERROR_LOG("Failed to compile ImGui pipeline.");
Error::SetStringView(error, "Failed to compile ImGui pipeline.");
return false;
}
GL_OBJECT_NAME(m_imgui_pipeline, "ImGui Pipeline");
@ -642,21 +664,22 @@ void GPUDevice::InvalidateRenderTarget(GPUTexture* t)
t->SetState(GPUTexture::State::Invalidated);
}
std::unique_ptr<GPUShader> GPUDevice::CreateShader(GPUShaderStage stage, std::string_view source,
std::unique_ptr<GPUShader> GPUDevice::CreateShader(GPUShaderStage stage, GPUShaderLanguage language,
std::string_view source, Error* error /* = nullptr */,
const char* entry_point /* = "main" */)
{
std::unique_ptr<GPUShader> shader;
if (!m_shader_cache.IsOpen())
{
shader = CreateShaderFromSource(stage, source, entry_point, nullptr);
shader = CreateShaderFromSource(stage, language, source, entry_point, nullptr, error);
return shader;
}
const GPUShaderCache::CacheIndexKey key = m_shader_cache.GetCacheKey(stage, source, entry_point);
const GPUShaderCache::CacheIndexKey key = m_shader_cache.GetCacheKey(stage, language, source, entry_point);
DynamicHeapArray<u8> binary;
if (m_shader_cache.Lookup(key, &binary))
{
shader = CreateShaderFromBinary(stage, binary);
shader = CreateShaderFromBinary(stage, binary, error);
if (shader)
return shader;
@ -664,7 +687,7 @@ std::unique_ptr<GPUShader> GPUDevice::CreateShader(GPUShaderStage stage, std::st
m_shader_cache.Clear();
}
shader = CreateShaderFromSource(stage, source, entry_point, &binary);
shader = CreateShaderFromSource(stage, language, source, entry_point, &binary, error);
if (!shader)
return shader;
@ -1095,7 +1118,6 @@ std::unique_ptr<GPUDevice> GPUDevice::CreateDeviceForAPI(RenderAPI api)
}
}
#if defined(ENABLE_VULKAN) || defined(__APPLE__)
#define SHADERC_FUNCTIONS(X) \
X(shaderc_compiler_initialize) \
X(shaderc_compiler_release) \
@ -1113,82 +1135,171 @@ std::unique_ptr<GPUDevice> GPUDevice::CreateDeviceForAPI(RenderAPI api)
X(shaderc_result_get_bytes) \
X(shaderc_result_get_error_message)
// TODO: NOT thread safe, yet.
namespace dyn_shaderc {
static bool Open();
static void Close();
#define SPIRV_CROSS_FUNCTIONS(X) \
X(spvc_context_create) \
X(spvc_context_destroy) \
X(spvc_context_set_error_callback) \
X(spvc_context_parse_spirv) \
X(spvc_context_create_compiler) \
X(spvc_compiler_create_compiler_options) \
X(spvc_compiler_create_shader_resources) \
X(spvc_compiler_get_execution_model) \
X(spvc_compiler_options_set_bool) \
X(spvc_compiler_options_set_uint) \
X(spvc_compiler_install_compiler_options) \
X(spvc_compiler_compile) \
X(spvc_resources_get_resource_list_for_type)
static DynamicLibrary s_library;
static shaderc_compiler_t s_compiler = nullptr;
#ifdef _WIN32
#define SPIRV_CROSS_HLSL_FUNCTIONS(X) X(spvc_compiler_hlsl_add_resource_binding)
#else
#define SPIRV_CROSS_HLSL_FUNCTIONS(X)
#endif
#ifdef __APPLE__
#define SPIRV_CROSS_MSL_FUNCTIONS(X) X(spvc_compiler_msl_add_resource_binding)
#else
#define SPIRV_CROSS_MSL_FUNCTIONS(X)
#endif
// TODO: NOT thread safe, yet.
namespace dyn_libs {
static bool OpenShaderc(Error* error);
static void CloseShaderc();
static bool OpenSpirvCross(Error* error);
static void CloseSpirvCross();
static void CloseAll();
static DynamicLibrary s_shaderc_library;
static DynamicLibrary s_spirv_cross_library;
static shaderc_compiler_t s_shaderc_compiler = nullptr;
static bool s_close_registered = false;
#define ADD_FUNC(F) static decltype(&::F) F;
SHADERC_FUNCTIONS(ADD_FUNC)
SPIRV_CROSS_FUNCTIONS(ADD_FUNC)
SPIRV_CROSS_HLSL_FUNCTIONS(ADD_FUNC)
SPIRV_CROSS_MSL_FUNCTIONS(ADD_FUNC)
#undef ADD_FUNC
} // namespace dyn_shaderc
} // namespace dyn_libs
bool dyn_shaderc::Open()
bool dyn_libs::OpenShaderc(Error* error)
{
if (s_library.IsOpen())
if (s_shaderc_library.IsOpen())
return true;
Error error;
#ifdef _WIN32
const std::string libname = DynamicLibrary::GetVersionedFilename("shaderc_shared");
#else
// Use versioned, bundle post-processing adds it..
const std::string libname = DynamicLibrary::GetVersionedFilename("shaderc_shared", 1);
#endif
if (!s_library.Open(libname.c_str(), &error))
if (!s_shaderc_library.Open(libname.c_str(), error))
{
ERROR_LOG("Failed to load shaderc: {}", error.GetDescription());
Error::AddPrefix(error, "Failed to load shaderc: ");
return false;
}
#define LOAD_FUNC(F) \
if (!s_library.GetSymbol(#F, &F)) \
if (!s_shaderc_library.GetSymbol(#F, &F)) \
{ \
ERROR_LOG("Failed to find function {}", #F); \
Close(); \
Error::SetStringFmt(error, "Failed to find function {}", #F); \
CloseShaderc(); \
return false; \
}
SHADERC_FUNCTIONS(LOAD_FUNC)
#undef LOAD_FUNC
s_compiler = shaderc_compiler_initialize();
if (!s_compiler)
s_shaderc_compiler = shaderc_compiler_initialize();
if (!s_shaderc_compiler)
{
ERROR_LOG("shaderc_compiler_initialize() failed");
Close();
Error::SetStringView(error, "shaderc_compiler_initialize() failed");
CloseShaderc();
return false;
}
std::atexit(&dyn_shaderc::Close);
if (!s_close_registered)
{
s_close_registered = true;
std::atexit(&dyn_libs::CloseAll);
}
return true;
}
void dyn_shaderc::Close()
void dyn_libs::CloseShaderc()
{
if (s_compiler)
if (s_shaderc_compiler)
{
shaderc_compiler_release(s_compiler);
s_compiler = nullptr;
shaderc_compiler_release(s_shaderc_compiler);
s_shaderc_compiler = nullptr;
}
#define UNLOAD_FUNC(F) F = nullptr;
SHADERC_FUNCTIONS(UNLOAD_FUNC)
#undef UNLOAD_FUNC
s_library.Close();
s_shaderc_library.Close();
}
#undef SHADERC_FUNCTIONS
#undef SHADERC_INIT_FUNCTIONS
bool dyn_libs::OpenSpirvCross(Error* error)
{
if (s_spirv_cross_library.IsOpen())
return true;
bool GPUDevice::CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, std::string_view source, const char* entry_point,
bool nonsemantic_debug_info, DynamicHeapArray<u8>* out_binary)
const std::string libname = DynamicLibrary::GetVersionedFilename("spirv-cross-c-shared");
if (!s_spirv_cross_library.Open(libname.c_str(), error))
{
Error::AddPrefix(error, "Failed to load spirv-cross: ");
return false;
}
#define LOAD_FUNC(F) \
if (!s_spirv_cross_library.GetSymbol(#F, &F)) \
{ \
Error::SetStringFmt(error, "Failed to find function {}", #F); \
CloseShaderc(); \
return false; \
}
SPIRV_CROSS_FUNCTIONS(LOAD_FUNC)
SPIRV_CROSS_HLSL_FUNCTIONS(LOAD_FUNC)
SPIRV_CROSS_MSL_FUNCTIONS(LOAD_FUNC)
#undef LOAD_FUNC
if (!s_close_registered)
{
s_close_registered = true;
std::atexit(&dyn_libs::CloseAll);
}
return true;
}
void dyn_libs::CloseSpirvCross()
{
#define UNLOAD_FUNC(F) F = nullptr;
SPIRV_CROSS_FUNCTIONS(UNLOAD_FUNC)
SPIRV_CROSS_HLSL_FUNCTIONS(UNLOAD_FUNC)
SPIRV_CROSS_MSL_FUNCTIONS(UNLOAD_FUNC)
#undef UNLOAD_FUNC
s_spirv_cross_library.Close();
}
void dyn_libs::CloseAll()
{
CloseShaderc();
CloseSpirvCross();
}
#undef SPIRV_CROSS_HLSL_FUNCTIONS
#undef SPIRV_CROSS_MSL_FUNCTIONS
#undef SPIRV_CROSS_FUNCTIONS
#undef SHADERC_FUNCTIONS
bool GPUDevice::CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, GPUShaderLanguage source_language,
std::string_view source, const char* entry_point,
bool nonsemantic_debug_info, DynamicHeapArray<u8>* out_binary,
Error* error)
{
static constexpr const std::array<shaderc_shader_kind, static_cast<size_t>(GPUShaderStage::MaxCount)> stage_kinds = {{
shaderc_glsl_vertex_shader,
@ -1197,46 +1308,323 @@ bool GPUDevice::CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, std::string_v
shaderc_glsl_compute_shader,
}};
if (!dyn_shaderc::Open())
if (source_language != GPUShaderLanguage::GLSLVK)
{
Error::SetStringFmt(error, "Unsupported source language for transpile: {}",
ShaderLanguageToString(source_language));
return false;
}
if (!dyn_libs::OpenShaderc(error))
return false;
shaderc_compile_options_t options = dyn_shaderc::shaderc_compile_options_initialize();
shaderc_compile_options_t options = dyn_libs::shaderc_compile_options_initialize();
AssertMsg(options, "shaderc_compile_options_initialize() failed");
dyn_shaderc::shaderc_compile_options_set_source_language(options, shaderc_source_language_glsl);
dyn_shaderc::shaderc_compile_options_set_target_env(options, shaderc_target_env_vulkan, 0);
dyn_shaderc::shaderc_compile_options_set_generate_debug_info(options, m_debug_device,
m_debug_device && nonsemantic_debug_info);
dyn_shaderc::shaderc_compile_options_set_optimization_level(
dyn_libs::shaderc_compile_options_set_source_language(options, shaderc_source_language_glsl);
dyn_libs::shaderc_compile_options_set_target_env(options, shaderc_target_env_vulkan, 0);
dyn_libs::shaderc_compile_options_set_generate_debug_info(options, m_debug_device,
m_debug_device && nonsemantic_debug_info);
dyn_libs::shaderc_compile_options_set_optimization_level(
options, m_debug_device ? shaderc_optimization_level_zero : shaderc_optimization_level_performance);
shaderc_compilation_result_t result;
const shaderc_compilation_status status = dyn_shaderc::shaderc_compile_into_spv(
dyn_shaderc::s_compiler, source.data(), source.length(), stage_kinds[static_cast<size_t>(stage)], "source",
const shaderc_compilation_status status = dyn_libs::shaderc_compile_into_spv(
dyn_libs::s_shaderc_compiler, source.data(), source.length(), stage_kinds[static_cast<size_t>(stage)], "source",
entry_point, options, &result);
if (status != shaderc_compilation_status_success)
{
const std::string_view errors(result ? dyn_shaderc::shaderc_result_get_error_message(result) :
"null result object");
ERROR_LOG("Failed to compile shader to SPIR-V: {}\n{}", dyn_shaderc::shaderc_compilation_status_to_string(status),
const std::string_view errors(result ? dyn_libs::shaderc_result_get_error_message(result) : "null result object");
Error::SetStringFmt(error, "Failed to compile shader to SPIR-V: {}\n{}",
dyn_libs::shaderc_compilation_status_to_string(status), errors);
ERROR_LOG("Failed to compile shader to SPIR-V: {}\n{}", dyn_libs::shaderc_compilation_status_to_string(status),
errors);
DumpBadShader(source, errors);
}
else
{
const size_t num_warnings = dyn_shaderc::shaderc_result_get_num_warnings(result);
const size_t num_warnings = dyn_libs::shaderc_result_get_num_warnings(result);
if (num_warnings > 0)
WARNING_LOG("Shader compiled with warnings:\n{}", dyn_shaderc::shaderc_result_get_error_message(result));
WARNING_LOG("Shader compiled with warnings:\n{}", dyn_libs::shaderc_result_get_error_message(result));
const size_t spirv_size = dyn_shaderc::shaderc_result_get_length(result);
const size_t spirv_size = dyn_libs::shaderc_result_get_length(result);
DebugAssert(spirv_size > 0);
out_binary->resize(spirv_size);
std::memcpy(out_binary->data(), dyn_shaderc::shaderc_result_get_bytes(result), spirv_size);
std::memcpy(out_binary->data(), dyn_libs::shaderc_result_get_bytes(result), spirv_size);
}
dyn_shaderc::shaderc_result_release(result);
dyn_shaderc::shaderc_compile_options_release(options);
dyn_libs::shaderc_result_release(result);
dyn_libs::shaderc_compile_options_release(options);
return (status == shaderc_compilation_status_success);
}
bool GPUDevice::TranslateVulkanSpvToLanguage(const std::span<const u8> spirv, GPUShaderStage stage,
GPUShaderLanguage target_language, u32 target_version, std::string* output,
Error* error)
{
if (!dyn_libs::OpenSpirvCross(error))
return false;
spvc_context sctx;
spvc_result sres;
if ((sres = dyn_libs::spvc_context_create(&sctx)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_context_create() failed: {}", static_cast<int>(sres));
return false;
}
const ScopedGuard sctx_guard = [&sctx]() { dyn_libs::spvc_context_destroy(sctx); };
dyn_libs::spvc_context_set_error_callback(
sctx,
[](void* error, const char* errormsg) {
ERROR_LOG("SPIRV-Cross reported an error: {}", errormsg);
Error::SetStringView(static_cast<Error*>(error), errormsg);
},
error);
spvc_parsed_ir sir;
if ((sres = dyn_libs::spvc_context_parse_spirv(sctx, reinterpret_cast<const u32*>(spirv.data()), spirv.size() / 4,
&sir)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_context_parse_spirv() failed: {}", static_cast<int>(sres));
return {};
}
static constexpr std::array<spvc_backend, static_cast<size_t>(GPUShaderLanguage::Count)> backends = {
{SPVC_BACKEND_NONE, SPVC_BACKEND_HLSL, SPVC_BACKEND_GLSL, SPVC_BACKEND_GLSL, SPVC_BACKEND_GLSL, SPVC_BACKEND_MSL,
SPVC_BACKEND_NONE}};
spvc_compiler scompiler;
if ((sres = dyn_libs::spvc_context_create_compiler(sctx, backends[static_cast<size_t>(target_language)], sir,
SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &scompiler)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_context_create_compiler() failed: {}", static_cast<int>(sres));
return {};
}
spvc_compiler_options soptions;
if ((sres = dyn_libs::spvc_compiler_create_compiler_options(scompiler, &soptions)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_create_compiler_options() failed: {}", static_cast<int>(sres));
return {};
}
spvc_resources resources;
if ((sres = dyn_libs::spvc_compiler_create_shader_resources(scompiler, &resources)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_create_shader_resources() failed: {}", static_cast<int>(sres));
return {};
}
// Need to know if there's UBOs for mapping.
const spvc_reflected_resource *ubos, *textures;
size_t ubos_count, textures_count;
if ((sres = dyn_libs::spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &ubos,
&ubos_count)) != SPVC_SUCCESS ||
(sres = dyn_libs::spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE,
&textures, &textures_count)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_resources_get_resource_list_for_type() failed: {}", static_cast<int>(sres));
return {};
}
[[maybe_unused]] const SpvExecutionModel execmodel = dyn_libs::spvc_compiler_get_execution_model(scompiler);
switch (target_language)
{
case GPUShaderLanguage::HLSL:
{
#ifdef _WIN32
if ((sres = dyn_libs::spvc_compiler_options_set_uint(soptions, SPVC_COMPILER_OPTION_HLSL_SHADER_MODEL,
target_version)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_options_set_uint(SPVC_COMPILER_OPTION_HLSL_SHADER_MODEL) failed: {}",
static_cast<int>(sres));
return {};
}
if ((sres = dyn_libs::spvc_compiler_options_set_bool(
soptions, SPVC_COMPILER_OPTION_HLSL_SUPPORT_NONZERO_BASE_VERTEX_BASE_INSTANCE, false)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error,
"spvc_compiler_options_set_bool(SPVC_COMPILER_OPTION_HLSL_SUPPORT_NONZERO_BASE_VERTEX_"
"BASE_INSTANCE) failed: {}",
static_cast<int>(sres));
return {};
}
u32 start_set = 0;
if (ubos_count > 0)
{
const spvc_hlsl_resource_binding rb = {.stage = execmodel,
.desc_set = start_set++,
.binding = 0,
.cbv = {.register_space = 0, .register_binding = 0}};
if ((sres = dyn_libs::spvc_compiler_hlsl_add_resource_binding(scompiler, &rb)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_hlsl_add_resource_binding() failed: {}", static_cast<int>(sres));
return {};
}
}
if (textures_count > 0)
{
for (u32 i = 0; i < MAX_TEXTURE_SAMPLERS; i++)
{
const spvc_hlsl_resource_binding rb = {.stage = execmodel,
.desc_set = start_set++,
.binding = i,
.srv = {.register_space = 0, .register_binding = i},
.sampler = {.register_space = 0, .register_binding = i}};
if ((sres = dyn_libs::spvc_compiler_hlsl_add_resource_binding(scompiler, &rb)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_hlsl_add_resource_binding() failed: {}", static_cast<int>(sres));
return {};
}
}
}
#else
Error::SetStringView(error, "Unsupported platform.");
return {};
#endif
}
break;
case GPUShaderLanguage::GLSL:
case GPUShaderLanguage::GLSLES:
{
#ifdef ENABLE_OPENGL
if ((sres = dyn_libs::spvc_compiler_options_set_uint(soptions, SPVC_COMPILER_OPTION_GLSL_VERSION,
target_version)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_options_set_uint(SPVC_COMPILER_OPTION_GLSL_VERSION) failed: {}",
static_cast<int>(sres));
return {};
}
const bool is_gles = (target_language == GPUShaderLanguage::GLSLES);
if ((sres = dyn_libs::spvc_compiler_options_set_bool(soptions, SPVC_COMPILER_OPTION_GLSL_ES, is_gles)) !=
SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_options_set_bool(SPVC_COMPILER_OPTION_GLSL_ES) failed: {}",
static_cast<int>(sres));
return {};
}
#else
Error::SetStringView(error, "Unsupported platform.");
return {};
#endif
}
break;
case GPUShaderLanguage::MSL:
{
#ifdef __APPLE__
if ((sres = dyn_libs::spvc_compiler_options_set_bool(
soptions, SPVC_COMPILER_OPTION_MSL_PAD_FRAGMENT_OUTPUT_COMPONENTS, true)) != SPVC_SUCCESS)
{
Error::SetStringFmt(
error, "spvc_compiler_options_set_bool(SPVC_COMPILER_OPTION_MSL_PAD_FRAGMENT_OUTPUT_COMPONENTS) failed: {}",
static_cast<int>(sres));
return {};
}
if ((sres = dyn_libs::spvc_compiler_options_set_bool(soptions, SPVC_COMPILER_OPTION_MSL_FRAMEBUFFER_FETCH_SUBPASS,
m_features.framebuffer_fetch)) != SPVC_SUCCESS)
{
Error::SetStringFmt(
error, "spvc_compiler_options_set_bool(SPVC_COMPILER_OPTION_MSL_FRAMEBUFFER_FETCH_SUBPASS) failed: {}",
static_cast<int>(sres));
return {};
}
if (m_features.framebuffer_fetch &&
((sres = dyn_libs::spvc_compiler_options_set_uint(soptions, SPVC_COMPILER_OPTION_MSL_VERSION,
SPVC_MAKE_MSL_VERSION(2, 3, 0))) != SPVC_SUCCESS))
{
Error::SetStringFmt(error, "spvc_compiler_options_set_uint(SPVC_COMPILER_OPTION_MSL_VERSION) failed: {}",
static_cast<int>(sres));
return {};
}
if (stage == GPUShaderStage::Fragment)
{
for (u32 i = 0; i < MAX_TEXTURE_SAMPLERS; i++)
{
const spvc_msl_resource_binding rb = {.stage = SpvExecutionModelFragment,
.desc_set = 1,
.binding = i,
.msl_buffer = i,
.msl_texture = i,
.msl_sampler = i};
if ((sres = dyn_libs::spvc_compiler_msl_add_resource_binding(scompiler, &rb)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_msl_add_resource_binding() failed: {}", static_cast<int>(sres));
return {};
}
}
if (!m_features.framebuffer_fetch)
{
const spvc_msl_resource_binding rb = {
.stage = SpvExecutionModelFragment, .desc_set = 2, .binding = 0, .msl_texture = MAX_TEXTURE_SAMPLERS};
if ((sres = dyn_libs::spvc_compiler_msl_add_resource_binding(scompiler, &rb)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_msl_add_resource_binding() for FB failed: {}",
static_cast<int>(sres));
return {};
}
}
}
#else
Error::SetStringView(error, "Unsupported platform.");
return {};
#endif
}
break;
}
if ((sres = dyn_libs::spvc_compiler_install_compiler_options(scompiler, soptions)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_install_compiler_options() failed: {}", static_cast<int>(sres));
return false;
}
const char* out_src;
if ((sres = dyn_libs::spvc_compiler_compile(scompiler, &out_src)) != SPVC_SUCCESS)
{
Error::SetStringFmt(error, "spvc_compiler_compile() failed: {}", static_cast<int>(sres));
return false;
}
const size_t out_src_length = out_src ? std::strlen(out_src) : 0;
if (out_src_length == 0)
{
Error::SetStringView(error, "Failed to compile SPIR-V to target language.");
return false;
}
output->assign(out_src, out_src_length);
return true;
}
std::unique_ptr<GPUShader> GPUDevice::TranspileAndCreateShaderFromSource(
GPUShaderStage stage, GPUShaderLanguage source_language, std::string_view source, const char* entry_point,
GPUShaderLanguage target_language, u32 target_version, DynamicHeapArray<u8>* out_binary, Error* error)
{
DynamicHeapArray<u8> spv;
if (!CompileGLSLShaderToVulkanSpv(stage, source_language, source, entry_point, false, &spv, error))
return {};
std::string dest_source;
if (!TranslateVulkanSpvToLanguage(spv.cspan(), stage, target_language, target_version, &dest_source, error))
return {};
// TODO: MSL needs entry point suffixed.
return CreateShaderFromSource(stage, target_language, dest_source, entry_point, out_binary, error);
}