GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
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@ -39,6 +39,7 @@
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<DepsDLLs Include="$(DepsBinDir)libwebp.dll" />
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<DepsDLLs Include="$(DepsBinDir)SDL2.dll" />
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<DepsDLLs Include="$(DepsBinDir)shaderc_shared.dll" />
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<DepsDLLs Include="$(DepsBinDir)spirv-cross-c-shared.dll" />
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<DepsDLLs Include="$(DepsBinDir)zlib1.dll" />
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<DepsDLLs Include="$(DepsBinDir)zstd.dll" />
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</ItemGroup>
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