Misc: Build fixes for Android
This commit is contained in:
@@ -1,6 +1,7 @@
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add_library(core
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achievements.cpp
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achievements.h
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achievements_private.h
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analog_controller.cpp
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analog_controller.h
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analog_joystick.cpp
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@@ -7,6 +7,7 @@
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "achievements.h"
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#include "achievements_private.h"
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#include "bios.h"
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#include "bus.h"
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#include "cpu_core.h"
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@@ -164,22 +165,18 @@ static void DisplayHardcoreDeferredMessage();
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static void DisplayAchievementSummary();
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static void UpdateRichPresence(std::unique_lock<std::recursive_mutex>& lock);
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static std::string GetAchievementBadgePath(const rc_client_achievement_t* achievement, int state);
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static std::string GetUserBadgePath(const std::string_view& username);
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static std::string GetLeaderboardUserBadgePath(const rc_client_leaderboard_entry_t* entry);
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static void DrawAchievement(const rc_client_achievement_t* cheevo);
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static void DrawLeaderboardListEntry(const rc_client_leaderboard_t* lboard);
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static void DrawLeaderboardEntry(const rc_client_leaderboard_entry_t& entry, bool is_self, float rank_column_width,
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float name_column_width, float time_column_width, float column_spacing);
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static void OpenLeaderboard(const rc_client_leaderboard_t* lboard);
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static void LeaderboardFetchNearbyCallback(int result, const char* error_message,
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rc_client_leaderboard_entry_list_t* list, rc_client_t* client,
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void* callback_userdata);
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static void LeaderboardFetchAllCallback(int result, const char* error_message, rc_client_leaderboard_entry_list_t* list,
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rc_client_t* client, void* callback_userdata);
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static void FetchNextLeaderboardEntries();
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static void CloseLeaderboard();
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#ifndef __ANDROID__
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static void DrawAchievement(const rc_client_achievement_t* cheevo);
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static void DrawLeaderboardListEntry(const rc_client_leaderboard_t* lboard);
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static void DrawLeaderboardEntry(const rc_client_leaderboard_entry_t& entry, bool is_self, float rank_column_width,
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float name_column_width, float time_column_width, float column_spacing);
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#endif
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static bool s_hardcore_mode = false;
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@@ -228,6 +225,16 @@ std::unique_lock<std::recursive_mutex> Achievements::GetLock()
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return std::unique_lock(s_achievements_mutex);
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}
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rc_client_t* Achievements::GetClient()
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{
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return s_client;
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}
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const rc_client_user_game_summary_t& Achievements::GetGameSummary()
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{
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return s_game_summary;
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}
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std::string Achievements::GetUserAgent()
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{
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return fmt::format("DuckStation for {} ({}) {}", TARGET_OS_STR, CPU_ARCH_STR, g_scm_tag_str);
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@@ -369,6 +376,11 @@ const std::string& Achievements::GetGameTitle()
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return s_game_title;
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}
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const std::string& Achievements::GetGameIconPath()
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{
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return s_game_icon;
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}
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const std::string& Achievements::GetRichPresenceString()
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{
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return s_rich_presence_string;
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@@ -642,6 +654,15 @@ void Achievements::IdleUpdate()
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rc_client_idle(s_client);
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}
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bool Achievements::NeedsIdleUpdate()
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{
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if (!IsActive())
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return false;
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const auto lock = GetLock();
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return (s_http_downloader && s_http_downloader->HasAnyRequests());
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}
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void Achievements::FrameUpdate()
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{
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if (!IsActive())
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@@ -980,9 +1001,10 @@ void Achievements::DisplayAchievementSummary()
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std::string summary;
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if (s_game_summary.num_core_achievements > 0)
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{
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summary = fmt::format(TRANSLATE_FS("Achievements", "You have unlocked {} of {} achievements, and earned {} of {} points."),
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s_game_summary.num_unlocked_achievements, s_game_summary.num_core_achievements,
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s_game_summary.points_unlocked, s_game_summary.points_core);
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summary = fmt::format(
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TRANSLATE_FS("Achievements", "You have unlocked {} of {} achievements, and earned {} of {} points."),
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s_game_summary.num_unlocked_achievements, s_game_summary.num_core_achievements, s_game_summary.points_unlocked,
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s_game_summary.points_core);
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}
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else
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{
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@@ -1507,7 +1529,8 @@ bool Achievements::DoState(StateWrapper& sw)
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}
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}
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std::string Achievements::GetAchievementBadgePath(const rc_client_achievement_t* achievement, int state)
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std::string Achievements::GetAchievementBadgePath(const rc_client_achievement_t* achievement, int state,
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bool download_if_missing)
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{
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static constexpr std::array<const char*, NUM_RC_CLIENT_ACHIEVEMENT_STATES> s_achievement_state_strings = {
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{"inactive", "active", "unlocked", "disabled"}};
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@@ -1520,7 +1543,7 @@ std::string Achievements::GetAchievementBadgePath(const rc_client_achievement_t*
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path = Path::Combine(s_image_directory, TinyString::from_fmt("achievement_{}_{}_{}.png", s_game_id, achievement->id,
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s_achievement_state_strings[state]));
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if (!FileSystem::FileExists(path.c_str()))
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if (download_if_missing && !FileSystem::FileExists(path.c_str()))
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{
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char buf[512];
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const int res = rc_client_achievement_get_image_url(achievement, state, buf, std::size(buf));
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@@ -1767,12 +1790,15 @@ bool Achievements::ConfirmHardcoreModeDisable(const char* trigger)
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void Achievements::ClearUIState()
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{
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#ifndef __ANDROID__
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if (FullscreenUI::IsAchievementsWindowOpen() || FullscreenUI::IsLeaderboardsWindowOpen())
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FullscreenUI::ReturnToPreviousWindow();
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CloseLeaderboard();
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#endif
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s_achievement_badge_paths = {};
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CloseLeaderboard();
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s_leaderboard_user_icon_paths = {};
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s_leaderboard_entry_lists = {};
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if (s_leaderboard_list)
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@@ -1921,6 +1947,8 @@ void Achievements::DrawGameOverlays()
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}
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}
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#ifndef __ANDROID__
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void Achievements::DrawPauseMenuOverlays()
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{
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using ImGuiFullscreen::g_large_font;
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@@ -2767,6 +2795,8 @@ void Achievements::DrawLeaderboardListEntry(const rc_client_leaderboard_t* lboar
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OpenLeaderboard(lboard);
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}
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#endif // __ANDROID__
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void Achievements::OpenLeaderboard(const rc_client_leaderboard_t* lboard)
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{
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Log_DevPrintf("Opening leaderboard '%s' (%u)", lboard->title, lboard->id);
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@@ -2779,6 +2809,36 @@ void Achievements::OpenLeaderboard(const rc_client_leaderboard_t* lboard)
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s_client, lboard->id, LEADERBOARD_NEARBY_ENTRIES_TO_FETCH, LeaderboardFetchNearbyCallback, nullptr);
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}
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bool Achievements::OpenLeaderboardById(u32 leaderboard_id)
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{
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const rc_client_leaderboard_t* lb = rc_client_get_leaderboard_info(s_client, leaderboard_id);
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if (!lb)
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return false;
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OpenLeaderboard(lb);
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return true;
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}
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u32 Achievements::GetOpenLeaderboardId()
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{
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return s_open_leaderboard ? s_open_leaderboard->id : 0;
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}
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bool Achievements::IsShowingAllLeaderboardEntries()
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{
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return s_is_showing_all_leaderboard_entries;
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}
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const std::vector<rc_client_leaderboard_entry_list_t*>& Achievements::GetLeaderboardEntryLists()
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{
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return s_leaderboard_entry_lists;
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}
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const rc_client_leaderboard_entry_list_t* Achievements::GetLeaderboardNearbyEntries()
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{
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return s_leaderboard_nearby_entries;
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}
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void Achievements::LeaderboardFetchNearbyCallback(int result, const char* error_message,
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rc_client_leaderboard_entry_list_t* list, rc_client_t* client,
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void* callback_userdata)
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@@ -11,6 +11,8 @@
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#include <utility>
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#include <vector>
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struct rc_client_t;
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class Error;
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class StateWrapper;
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class CDImage;
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@@ -28,6 +30,9 @@ enum class LoginRequestReason
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/// Acquires the achievements lock. Must be held when accessing any achievement state from another thread.
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std::unique_lock<std::recursive_mutex> GetLock();
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/// Returns the rc_client instance. Should have the lock held.
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rc_client_t* GetClient();
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/// Initializes the RetroAchievments client.
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bool Initialize();
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@@ -52,6 +57,9 @@ void FrameUpdate();
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/// Called when the system is paused, because FrameUpdate() won't be getting called.
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void IdleUpdate();
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/// Returns true if idle updates are necessary (e.g. outstanding requests).
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bool NeedsIdleUpdate();
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/// Saves/loads state.
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bool DoState(StateWrapper& sw);
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@@ -118,6 +126,8 @@ void DrawGameOverlays();
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/// Draws ImGui overlays when paused.
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void DrawPauseMenuOverlays();
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#ifndef __ANDROID__
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/// Queries the achievement list, and if no achievements are available, returns false.
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bool PrepareAchievementsWindow();
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@@ -130,6 +140,8 @@ bool PrepareLeaderboardsWindow();
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/// Renders the leaderboard list.
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void DrawLeaderboardsWindow();
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#endif // __ANDROID__
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#ifdef ENABLE_RAINTEGRATION
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/// Prevents the internal implementation from being used. Instead, RAIntegration will be
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/// called into when achievement-related events occur.
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34
src/core/achievements_private.h
Normal file
34
src/core/achievements_private.h
Normal file
@@ -0,0 +1,34 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "achievements.h"
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#include "rc_client.h"
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namespace Achievements {
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/// Returns the rc_client instance. Should have the lock held.
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rc_client_t* GetClient();
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const rc_client_user_game_summary_t& GetGameSummary();
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const std::string& GetGameIconPath();
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std::string GetAchievementBadgePath(const rc_client_achievement_t* achievement, int state,
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bool download_if_missing = true);
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std::string GetUserBadgePath(const std::string_view& username);
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std::string GetLeaderboardUserBadgePath(const rc_client_leaderboard_entry_t* entry);
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void OpenLeaderboard(const rc_client_leaderboard_t* lboard);
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bool OpenLeaderboardById(u32 leaderboard_id);
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u32 GetOpenLeaderboardId();
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bool IsShowingAllLeaderboardEntries();
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void FetchNextLeaderboardEntries();
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const std::vector<rc_client_leaderboard_entry_list_t*>& GetLeaderboardEntryLists();
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const rc_client_leaderboard_entry_list_t* GetLeaderboardNearbyEntries();
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void CloseLeaderboard();
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} // namespace Achievements
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@@ -90,6 +90,7 @@
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<ClCompile Include="timing_event.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="achievements_private.h" />
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<ClInclude Include="analog_controller.h" />
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<ClInclude Include="analog_joystick.h" />
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<ClInclude Include="bios.h" />
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@@ -229,4 +230,4 @@
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
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</Project>
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</Project>
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@@ -135,5 +135,6 @@
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<ClInclude Include="cpu_newrec_compiler_aarch64.h" />
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<ClInclude Include="cpu_newrec_compiler_riscv64.h" />
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<ClInclude Include="cpu_newrec_compiler_aarch32.h" />
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<ClInclude Include="achievements_private.h" />
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</ItemGroup>
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</Project>
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@@ -6687,110 +6687,6 @@ void FullscreenUI::ProgressCallback::SetCancelled()
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m_cancelled = true;
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}
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#else
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// "Lightweight" version with only notifications for Android.
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namespace FullscreenUI {
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static bool s_initialized = false;
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static bool s_tried_to_initialize = false;
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} // namespace FullscreenUI
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bool FullscreenUI::Initialize()
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{
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if (s_initialized)
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return true;
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if (s_tried_to_initialize)
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return false;
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ImGuiFullscreen::SetTheme(false);
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ImGuiFullscreen::UpdateLayoutScale();
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if (!ImGuiManager::AddFullscreenFontsIfMissing() || !ImGuiFullscreen::Initialize("images/placeholder.png"))
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{
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ImGuiFullscreen::Shutdown();
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s_tried_to_initialize = true;
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return false;
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}
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s_initialized = true;
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return true;
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}
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bool FullscreenUI::IsInitialized()
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{
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return s_initialized;
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}
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bool FullscreenUI::HasActiveWindow()
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{
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return false;
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}
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void FullscreenUI::CheckForConfigChanges(const Settings& old_settings)
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{
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// noop
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}
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void FullscreenUI::OnSystemStarted()
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{
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// noop
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}
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void FullscreenUI::OnSystemPaused()
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{
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// noop
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}
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void FullscreenUI::OnSystemResumed()
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{
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// noop
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}
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void FullscreenUI::OnSystemDestroyed()
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{
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// noop
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}
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void FullscreenUI::OnRunningGameChanged()
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{
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// noop
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}
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void FullscreenUI::OpenPauseMenu()
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{
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// noop
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}
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bool FullscreenUI::OpenAchievementsWindow()
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{
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return false;
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}
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bool FullscreenUI::OpenLeaderboardsWindow()
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{
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return false;
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}
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void FullscreenUI::Shutdown()
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{
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ImGuiFullscreen::Shutdown();
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s_initialized = false;
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s_tried_to_initialize = false;
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}
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void FullscreenUI::Render()
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{
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if (!s_initialized)
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return;
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ImGuiFullscreen::UploadAsyncTextures();
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ImGuiFullscreen::BeginLayout();
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ImGuiFullscreen::EndLayout();
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ImGuiFullscreen::ResetCloseMenuIfNeeded();
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}
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#endif // __ANDROID__
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -21,6 +21,8 @@ void OnSystemPaused();
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void OnSystemResumed();
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void OnSystemDestroyed();
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void OnRunningGameChanged();
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#ifndef __ANDROID__
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void OpenPauseMenu();
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void OpenAchievementsWindow();
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bool IsAchievementsWindowOpen();
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@@ -28,6 +30,7 @@ void OpenLeaderboardsWindow();
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bool IsLeaderboardsWindowOpen();
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void ReturnToMainWindow();
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void ReturnToPreviousWindow();
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#endif
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void Shutdown();
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void Render();
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@@ -628,9 +628,13 @@ void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback*
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const std::vector<std::string> excluded_paths(Host::GetBaseStringListSetting("GameList", "ExcludedPaths"));
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const std::vector<std::string> dirs(Host::GetBaseStringListSetting("GameList", "Paths"));
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const std::vector<std::string> recursive_dirs(Host::GetBaseStringListSetting("GameList", "RecursivePaths"));
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std::vector<std::string> recursive_dirs(Host::GetBaseStringListSetting("GameList", "RecursivePaths"));
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const PlayedTimeMap played_time(LoadPlayedTimeMap(GetPlayedTimeFile()));
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#ifdef __ANDROID__
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recursive_dirs.push_back(Path::Combine(EmuFolders::DataRoot, "games"));
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#endif
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if (!dirs.empty() || !recursive_dirs.empty())
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{
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progress->SetProgressRange(static_cast<u32>(dirs.size() + recursive_dirs.size()));
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@@ -125,12 +125,12 @@ ALWAYS_INLINE_RELEASE void MaskValidate(PGXP_value* pV, u32 psxV, u32 mask, u32
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ALWAYS_INLINE_RELEASE double f16Sign(double in)
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{
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u32 s = (u32)(in * (double)((u32)1 << 16));
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return ((double)*((s32*)&s)) / (double)((s32)1 << 16);
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const s32 s = static_cast<s32>(static_cast<u64>(in * (USHRT_MAX + 1)));
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return static_cast<double>(s) / static_cast<double>(USHRT_MAX + 1);
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}
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ALWAYS_INLINE_RELEASE double f16Unsign(double in)
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{
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return (in >= 0) ? in : ((double)in + (double)USHRT_MAX + 1);
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return (in >= 0) ? in : (in + (USHRT_MAX + 1));
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}
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ALWAYS_INLINE_RELEASE double f16Overflow(double in)
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{
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@@ -599,13 +599,11 @@ void CPU_MOVE(u32 rd_and_rs, u32 rsVal)
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void CPU_ADDI(u32 instr, u32 rsVal)
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||||
{
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||||
// Rt = Rs + Imm (signed)
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||||
psx_value tempImm;
|
||||
PGXP_value ret;
|
||||
|
||||
Validate(&CPU_reg[rs(instr)], rsVal);
|
||||
ret = CPU_reg[rs(instr)];
|
||||
tempImm.d = imm(instr);
|
||||
tempImm.sd = (tempImm.sd << 16) >> 16; // sign extend
|
||||
PGXP_value ret = CPU_reg[rs(instr)];
|
||||
|
||||
psx_value tempImm;
|
||||
tempImm.d = SignExtend32(static_cast<u16>(imm(instr)));
|
||||
|
||||
if (tempImm.d != 0)
|
||||
{
|
||||
@@ -929,6 +927,11 @@ static void CPU_BITWISE(u32 instr, u32 rdVal, u32 rsVal, u32 rtVal)
|
||||
ret.z = CPU_reg[rt(instr)].z;
|
||||
ret.compFlags[2] = CPU_reg[rt(instr)].compFlags[2];
|
||||
}
|
||||
else
|
||||
{
|
||||
ret.z = 0.0f;
|
||||
ret.compFlags[2] = 0;
|
||||
}
|
||||
|
||||
ret.value = rdVal;
|
||||
CPU_reg[rd(instr)] = ret;
|
||||
|
||||
@@ -405,7 +405,6 @@ struct Settings
|
||||
static const char* GetMultitapModeName(MultitapMode mode);
|
||||
static const char* GetMultitapModeDisplayName(MultitapMode mode);
|
||||
|
||||
// Default to D3D11 on Windows as it's more performant and at this point, less buggy.
|
||||
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic;
|
||||
static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
|
||||
static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
|
||||
@@ -449,12 +448,7 @@ struct Settings
|
||||
|
||||
static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8;
|
||||
|
||||
#ifndef __ANDROID__
|
||||
// Android still defaults to digital controller for now.
|
||||
static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::AnalogController;
|
||||
#else
|
||||
static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::DigitalController;
|
||||
#endif
|
||||
static constexpr ControllerType DEFAULT_CONTROLLER_2_TYPE = ControllerType::None;
|
||||
static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::PerGameTitle;
|
||||
static constexpr MemoryCardType DEFAULT_MEMORY_CARD_2_TYPE = MemoryCardType::None;
|
||||
|
||||
@@ -256,8 +256,10 @@ void System::Internal::ProcessStartup()
|
||||
if (g_settings.achievements_enabled)
|
||||
Achievements::Initialize();
|
||||
|
||||
#ifdef ENABLE_DISCORD_PRESENCE
|
||||
if (g_settings.enable_discord_presence)
|
||||
InitializeDiscordPresence();
|
||||
#endif
|
||||
}
|
||||
|
||||
void System::Internal::ProcessShutdown()
|
||||
@@ -3700,6 +3702,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
||||
|
||||
FullscreenUI::CheckForConfigChanges(old_settings);
|
||||
|
||||
#ifdef ENABLE_DISCORD_PRESENCE
|
||||
if (g_settings.enable_discord_presence != old_settings.enable_discord_presence)
|
||||
{
|
||||
if (g_settings.enable_discord_presence)
|
||||
@@ -3707,6 +3710,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
||||
else
|
||||
ShutdownDiscordPresence();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (g_settings.log_level != old_settings.log_level || g_settings.log_filter != old_settings.log_filter ||
|
||||
g_settings.log_timestamps != old_settings.log_timestamps ||
|
||||
|
||||
Reference in New Issue
Block a user