Misc: Build fixes for Android
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@ -405,7 +405,6 @@ struct Settings
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static const char* GetMultitapModeName(MultitapMode mode);
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static const char* GetMultitapModeDisplayName(MultitapMode mode);
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// Default to D3D11 on Windows as it's more performant and at this point, less buggy.
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static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic;
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static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
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static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
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@ -449,12 +448,7 @@ struct Settings
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static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8;
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#ifndef __ANDROID__
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// Android still defaults to digital controller for now.
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static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::AnalogController;
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#else
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static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::DigitalController;
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#endif
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static constexpr ControllerType DEFAULT_CONTROLLER_2_TYPE = ControllerType::None;
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static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::PerGameTitle;
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static constexpr MemoryCardType DEFAULT_MEMORY_CARD_2_TYPE = MemoryCardType::None;
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