BIOS: Refactor loading/hashing of images
Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot compatible.
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@ -34,7 +34,6 @@ class GrowableMemoryByteStream;
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namespace BIOS {
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struct ImageInfo;
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struct Hash;
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} // namespace BIOS
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namespace GameDatabase {
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@ -217,7 +216,6 @@ bool WasFastBooted();
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u64 GetSessionPlayedTime();
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const BIOS::ImageInfo* GetBIOSImageInfo();
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const BIOS::Hash& GetBIOSHash();
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// TODO: Move to PerformanceMetrics
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static constexpr u32 NUM_FRAME_TIME_SAMPLES = 150;
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