GPU/HW: Dynamically size downsampling textures
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@@ -282,14 +282,13 @@ private:
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std::unique_ptr<GPUPipeline> m_copy_pipeline;
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std::unique_ptr<GPUTexture> m_downsample_texture;
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std::unique_ptr<GPUTexture> m_downsample_render_texture;
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std::unique_ptr<GPUTexture> m_downsample_weight_texture;
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std::unique_ptr<GPUPipeline> m_downsample_first_pass_pipeline;
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std::unique_ptr<GPUPipeline> m_downsample_mid_pass_pipeline;
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std::unique_ptr<GPUPipeline> m_downsample_blur_pass_pipeline;
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std::unique_ptr<GPUPipeline> m_downsample_composite_pass_pipeline;
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std::unique_ptr<GPUSampler> m_downsample_lod_sampler;
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std::unique_ptr<GPUSampler> m_downsample_composite_sampler;
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u32 m_downsample_scale_or_levels = 0;
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// Statistics
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RendererStats m_renderer_stats = {};
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