Frontend: Re-implement fullscreen
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@ -68,9 +68,9 @@ private:
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void ConnectDevices();
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void ResetPerformanceCounters();
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void SwitchGPURenderer();
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void UpdateFullscreen();
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// We only pass mouse input through if it's grabbed
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bool IsWindowFullscreen() const;
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void DrawImGui();
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void DoReset();
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void DoPowerOff();
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@ -83,6 +83,7 @@ private:
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void DoTogglePause();
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void DoFrameStep();
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void DoToggleSoftwareRendering();
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void DoToggleFullscreen();
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void DoModifyInternalResolution(s32 increment);
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void HandleSDLEvent(const SDL_Event* event);
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