Misc: Use lightgun controller icon

This commit is contained in:
Stenzek
2024-08-25 13:57:05 +10:00
parent 599800dfa1
commit f2c0303875
12 changed files with 24 additions and 30 deletions

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@@ -3,8 +3,6 @@
// TODO: Don't poll when booting the game, e.g. Crash Warped freaks out.
#define IMGUI_DEFINE_MATH_OPERATORS
#include "achievements.h"
#include "achievements_private.h"
#include "bios.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once

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@@ -1,8 +1,6 @@
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#define IMGUI_DEFINE_MATH_OPERATORS
#include "fullscreen_ui.h"
#include "achievements.h"
#include "bios.h"

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@@ -304,7 +304,7 @@ static const SettingInfo s_settings[] = {
"%.0f%%", nullptr, 100.0f}};
const Controller::ControllerInfo GunCon::INFO = {
ControllerType::GunCon, "GunCon", TRANSLATE_NOOP("ControllerType", "GunCon"), nullptr,
ControllerType::GunCon, "GunCon", TRANSLATE_NOOP("ControllerType", "GunCon"), ICON_PF_LIGHT_GUN,
s_binding_info, s_settings, Controller::VibrationCapabilities::NoVibration};
void GunCon::LoadSettings(SettingsInterface& si, const char* section, bool initial)

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@@ -1,8 +1,6 @@
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#define IMGUI_DEFINE_MATH_OPERATORS
#include "imgui_overlays.h"
#include "cdrom.h"
#include "controller.h"

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@@ -391,7 +391,7 @@ static const SettingInfo s_settings[] = {
const Controller::ControllerInfo Justifier::INFO = {ControllerType::Justifier,
"Justifier",
TRANSLATE_NOOP("ControllerType", "Justifier"),
nullptr,
ICON_PF_LIGHT_GUN,
s_binding_info,
s_settings,
Controller::VibrationCapabilities::NoVibration};