FrontendCommon: Move input binding and some other logic from Qt to common
This commit is contained in:
@ -27,9 +27,10 @@ Log_SetChannel(QtHostInterface);
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#endif
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QtHostInterface::QtHostInterface(QObject* parent)
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: QObject(parent), HostInterface(), m_qsettings(QString::fromStdString(GetSettingsFileName()), QSettings::IniFormat)
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: QObject(parent), CommonHostInterface(),
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m_qsettings(QString::fromStdString(GetSettingsFileName()), QSettings::IniFormat)
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{
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checkSettings();
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loadSettings();
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refreshGameList();
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createThread();
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}
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@ -59,34 +60,6 @@ bool QtHostInterface::ConfirmMessage(const char* message)
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return messageConfirmed(QString::fromLocal8Bit(message));
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}
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void QtHostInterface::setDefaultSettings()
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{
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HostInterface::UpdateSettings([this]() { HostInterface::SetDefaultSettings(); });
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// default input settings for Qt
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonUp"), QStringLiteral("Keyboard/W"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonDown"), QStringLiteral("Keyboard/S"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonLeft"), QStringLiteral("Keyboard/A"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonRight"), QStringLiteral("Keyboard/D"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonSelect"), QStringLiteral("Keyboard/Backspace"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonStart"), QStringLiteral("Keyboard/Return"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonTriangle"), QStringLiteral("Keyboard/8"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonCross"), QStringLiteral("Keyboard/2"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonSquare"), QStringLiteral("Keyboard/4"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonCircle"), QStringLiteral("Keyboard/6"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonL1"), QStringLiteral("Keyboard/Q"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonL2"), QStringLiteral("Keyboard/1"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonR1"), QStringLiteral("Keyboard/E"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonR2"), QStringLiteral("Keyboard/3"));
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m_qsettings.setValue(QStringLiteral("Hotkeys/FastForward"), QStringLiteral("Keyboard/Tab"));
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m_qsettings.setValue(QStringLiteral("Hotkeys/PowerOff"), QStringLiteral("Keyboard/Escape"));
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m_qsettings.setValue(QStringLiteral("Hotkeys/TogglePause"), QStringLiteral("Keyboard/Pause"));
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m_qsettings.setValue(QStringLiteral("Hotkeys/ToggleFullscreen"), QStringLiteral("Keyboard/Alt+Return"));
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updateQSettingsFromCoreSettings();
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}
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QVariant QtHostInterface::getSettingValue(const QString& name, const QVariant& default_value)
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{
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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@ -105,10 +78,18 @@ void QtHostInterface::removeSettingValue(const QString& name)
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m_qsettings.remove(name);
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}
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void QtHostInterface::updateQSettingsFromCoreSettings()
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void QtHostInterface::setDefaultSettings()
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "setDefaultSettings", Qt::QueuedConnection);
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return;
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}
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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QtSettingsInterface si(m_qsettings);
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m_settings.Save(si);
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UpdateSettings([this, &si]() { m_settings.Load(si); });
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UpdateInputMap(si);
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}
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void QtHostInterface::applySettings()
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@ -119,38 +100,28 @@ void QtHostInterface::applySettings()
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return;
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}
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UpdateSettings([this]() {
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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QtSettingsInterface si(m_qsettings);
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m_settings.Load(si);
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});
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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QtSettingsInterface si(m_qsettings);
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UpdateSettings([this, &si]() { m_settings.Load(si); });
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UpdateInputMap(si);
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}
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void QtHostInterface::checkSettings()
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void QtHostInterface::loadSettings()
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{
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// no need to lock here because the emu thread doesn't exist yet
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QtSettingsInterface si(m_qsettings);
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const QSettings::Status settings_status = m_qsettings.status();
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if (settings_status != QSettings::NoError)
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m_qsettings.clear();
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const QString settings_version_key = QStringLiteral("General/SettingsVersion");
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const int expected_version = 1;
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const QVariant settings_version_var = m_qsettings.value(settings_version_key);
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bool settings_version_okay;
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int settings_version = settings_version_var.toInt(&settings_version_okay);
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if (!settings_version_okay)
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settings_version = 0;
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if (settings_version != expected_version)
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{
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Log_WarningPrintf("Settings version %d does not match expected version %d, resetting", settings_version,
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expected_version);
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m_qsettings.clear();
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m_qsettings.setValue(settings_version_key, expected_version);
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setDefaultSettings();
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SetDefaultSettings(si);
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}
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// initial setting init - we don't do this locked since the thread hasn't been created yet
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QtSettingsInterface si(m_qsettings);
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CheckSettings(si);
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m_settings.Load(si);
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// input map update is done on the emu thread
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}
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void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool invalidate_database /* = false */)
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@ -219,20 +190,11 @@ void QtHostInterface::handleKeyEvent(int key, bool pressed)
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "doHandleKeyEvent", Qt::QueuedConnection, Q_ARG(int, key), Q_ARG(bool, pressed));
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QMetaObject::invokeMethod(this, "handleKeyEvent", Qt::QueuedConnection, Q_ARG(int, key), Q_ARG(bool, pressed));
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return;
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}
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doHandleKeyEvent(key, pressed);
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}
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void QtHostInterface::doHandleKeyEvent(int key, bool pressed)
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{
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const auto iter = m_keyboard_input_handlers.find(key);
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if (iter == m_keyboard_input_handlers.end())
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return;
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iter->second(pressed);
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HandleHostKeyEvent(key, pressed);
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}
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void QtHostInterface::onDisplayWindowResized(int width, int height)
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@ -275,22 +237,24 @@ void QtHostInterface::ReleaseHostDisplay()
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emit destroyDisplayWindowRequested();
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}
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std::unique_ptr<AudioStream> QtHostInterface::CreateAudioStream(AudioBackend backend)
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void QtHostInterface::SetFullscreen(bool enabled)
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{
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switch (backend)
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{
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case AudioBackend::Null:
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return AudioStream::CreateNullAudioStream();
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emit setFullscreenRequested(enabled);
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}
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case AudioBackend::Cubeb:
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return AudioStream::CreateCubebAudioStream();
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void QtHostInterface::ToggleFullscreen()
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{
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emit toggleFullscreenRequested();
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}
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case AudioBackend::SDL:
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return SDLAudioStream::Create();
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std::optional<CommonHostInterface::HostKeyCode> QtHostInterface::GetHostKeyCode(const std::string_view key_code) const
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{
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const std::optional<int> code =
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QtUtils::ParseKeyString(QString::fromUtf8(key_code.data(), static_cast<int>(key_code.length())));
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if (!code)
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return std::nullopt;
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default:
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return nullptr;
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}
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return static_cast<s32>(*code);
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}
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void QtHostInterface::OnSystemCreated()
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@ -351,6 +315,11 @@ void QtHostInterface::OnRunningGameChanged()
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}
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}
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void QtHostInterface::OnSystemStateSaved(bool global, s32 slot)
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{
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emit stateSaved(QString::fromStdString(m_system->GetRunningCode()), global, slot);
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}
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void QtHostInterface::OnControllerTypeChanged(u32 slot)
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{
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HostInterface::OnControllerTypeChanged(slot);
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@ -362,282 +331,13 @@ void QtHostInterface::updateInputMap()
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "doUpdateInputMap", Qt::QueuedConnection);
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QMetaObject::invokeMethod(this, "updateInputMap", Qt::QueuedConnection);
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return;
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}
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doUpdateInputMap();
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}
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void QtHostInterface::doUpdateInputMap()
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{
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m_keyboard_input_handlers.clear();
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g_sdl_controller_interface.ClearControllerBindings();
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std::lock_guard<std::mutex> lock(m_qsettings_mutex);
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updateControllerInputMap();
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updateHotkeyInputMap();
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}
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void QtHostInterface::updateControllerInputMap()
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{
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for (u32 controller_index = 0; controller_index < 2; controller_index++)
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{
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const ControllerType ctype = m_settings.controller_types[controller_index];
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if (ctype == ControllerType::None)
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continue;
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const auto button_names = Controller::GetButtonNames(ctype);
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for (const auto& it : button_names)
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{
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const std::string& button_name = it.first;
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const s32 button_code = it.second;
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QVariant var = m_qsettings.value(
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QStringLiteral("Controller%1/Button%2").arg(controller_index + 1).arg(QString::fromStdString(button_name)));
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if (!var.isValid())
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continue;
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addButtonToInputMap(var.toString(), [this, controller_index, button_code](bool pressed) {
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if (!m_system)
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return;
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Controller* controller = m_system->GetController(controller_index);
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if (controller)
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controller->SetButtonState(button_code, pressed);
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});
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}
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const auto axis_names = Controller::GetAxisNames(ctype);
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for (const auto& it : axis_names)
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{
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const std::string& axis_name = it.first;
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const s32 axis_code = it.second;
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QVariant var = m_qsettings.value(
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QStringLiteral("Controller%1/Axis%2").arg(controller_index + 1).arg(QString::fromStdString(axis_name)));
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if (!var.isValid())
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continue;
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addAxisToInputMap(var.toString(), [this, controller_index, axis_code](float value) {
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if (!m_system)
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return;
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Controller* controller = m_system->GetController(controller_index);
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if (controller)
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controller->SetAxisState(axis_code, value);
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});
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}
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}
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}
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std::vector<QtHostInterface::HotkeyInfo> QtHostInterface::getHotkeyList() const
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{
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std::vector<HotkeyInfo> hotkeys = {
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{QStringLiteral("FastForward"), QStringLiteral("Toggle Fast Forward"), QStringLiteral("General")},
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{QStringLiteral("ToggleFullscreen"), QStringLiteral("Toggle Fullscreen"), QStringLiteral("General")},
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{QStringLiteral("TogglePause"), QStringLiteral("Toggle Pause"), QStringLiteral("General")},
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{QStringLiteral("PowerOff"), QStringLiteral("Power Off System"), QStringLiteral("General")},
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{QStringLiteral("ToggleSoftwareRendering"), QStringLiteral("Toggle Software Rendering"),
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QStringLiteral("Graphics")},
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{QStringLiteral("IncreaseResolutionScale"), QStringLiteral("Increase Resolution Scale"),
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QStringLiteral("Graphics")},
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{QStringLiteral("DecreaseResolutionScale"), QStringLiteral("Decrease Resolution Scale"),
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QStringLiteral("Graphics")}};
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for (u32 global_i = 0; global_i < 2; global_i++)
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{
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const bool global = ConvertToBoolUnchecked(global_i);
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const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
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for (u32 i = 1; i <= count; i++)
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{
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hotkeys.push_back({QStringLiteral("Load%1State%2").arg(global ? "Global" : "Game").arg(i),
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QStringLiteral("Load %1 State %2").arg(global ? tr("Global") : tr("Game")).arg(i),
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QStringLiteral("Save States")});
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}
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for (u32 slot = 1; slot <= count; slot++)
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{
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hotkeys.push_back({QStringLiteral("Save%1State%2").arg(global ? "Global" : "Game").arg(slot),
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QStringLiteral("Save %1 State %2").arg(global ? tr("Global") : tr("Game")).arg(slot),
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QStringLiteral("Save States")});
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}
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}
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return hotkeys;
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}
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void QtHostInterface::updateHotkeyInputMap()
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{
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auto hk = [this](const QString& hotkey_name, InputButtonHandler handler) {
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QVariant var = m_qsettings.value(QStringLiteral("Hotkeys/%1").arg(hotkey_name));
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if (!var.isValid())
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return;
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addButtonToInputMap(var.toString(), std::move(handler));
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};
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hk(QStringLiteral("FastForward"), [this](bool pressed) {
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m_speed_limiter_temp_disabled = pressed;
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HostInterface::UpdateSpeedLimiterState();
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});
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hk(QStringLiteral("ToggleFullscreen"), [this](bool pressed) {
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if (!pressed)
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emit toggleFullscreenRequested();
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});
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hk(QStringLiteral("TogglePause"), [this](bool pressed) {
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if (!pressed)
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pauseSystem(!m_paused);
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});
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hk(QStringLiteral("PowerOff"), [this](bool pressed) {
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if (!pressed && m_system)
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{
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if (m_settings.confim_power_off)
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{
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emit setFullscreenRequested(false);
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QString confirmation_message = tr("Are you sure you want to stop emulation?");
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if (m_settings.save_state_on_exit)
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{
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confirmation_message += "\n\n";
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confirmation_message += tr("The current state will be saved.");
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}
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if (!messageConfirmed(confirmation_message))
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{
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if (m_settings.display_fullscreen)
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emit setFullscreenRequested(true);
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else
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emit focusDisplayWidgetRequested();
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m_system->ResetPerformanceCounters();
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return;
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}
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}
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powerOffSystem();
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}
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});
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hk(QStringLiteral("ToggleSoftwareRendering"), [this](bool pressed) {
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if (!pressed)
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ToggleSoftwareRendering();
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});
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hk(QStringLiteral("IncreaseResolutionScale"), [this](bool pressed) {
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if (!pressed)
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ModifyResolutionScale(1);
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});
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hk(QStringLiteral("DecreaseResolutionScale"), [this](bool pressed) {
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if (!pressed)
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ModifyResolutionScale(-1);
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});
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for (u32 global_i = 0; global_i < 2; global_i++)
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{
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const bool global = ConvertToBoolUnchecked(global_i);
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const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
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for (u32 slot = 1; slot <= count; slot++)
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{
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hk(QStringLiteral("Load%1State%2").arg(global ? "Global" : "Game").arg(slot), [this, global, slot](bool pressed) {
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if (!pressed)
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loadState(global, slot);
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});
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hk(QStringLiteral("Save%1State%2").arg(global ? "Global" : "Game").arg(slot), [this, global, slot](bool pressed) {
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if (!pressed)
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saveState(global, slot);
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});
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}
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}
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}
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void QtHostInterface::addButtonToInputMap(const QString& binding, InputButtonHandler handler)
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{
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const QString device = binding.section('/', 0, 0);
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const QString button = binding.section('/', 1, 1);
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if (device == QStringLiteral("Keyboard"))
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{
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std::optional<int> key_id = QtUtils::ParseKeyString(button);
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if (!key_id.has_value())
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{
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qWarning() << "Unknown keyboard key " << button;
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return;
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}
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m_keyboard_input_handlers.emplace(key_id.value(), std::move(handler));
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}
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else if (device.startsWith(QStringLiteral("Controller")))
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{
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bool controller_index_okay;
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const int controller_index = device.mid(10).toInt(&controller_index_okay);
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if (!controller_index_okay || controller_index < 0)
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{
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qWarning() << "Malformed controller binding: " << binding;
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return;
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}
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if (button.startsWith(QStringLiteral("Button")))
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{
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bool button_index_okay;
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const int button_index = button.mid(6).toInt(&button_index_okay);
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if (!button_index_okay ||
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!g_sdl_controller_interface.BindControllerButton(controller_index, button_index, std::move(handler)))
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{
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qWarning() << "Failed to bind " << binding;
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}
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}
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else if (button.startsWith(QStringLiteral("+Axis")) || button.startsWith(QStringLiteral("-Axis")))
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{
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bool axis_index_okay;
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const int axis_index = button.mid(5).toInt(&axis_index_okay);
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const bool positive = (button[0] == '+');
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if (!axis_index_okay || !g_sdl_controller_interface.BindControllerAxisToButton(controller_index, axis_index,
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positive, std::move(handler)))
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{
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qWarning() << "Failed to bind " << binding;
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}
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}
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}
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else
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{
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qWarning() << "Unknown input device: " << binding;
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return;
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}
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}
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void QtHostInterface::addAxisToInputMap(const QString& binding, InputAxisHandler handler)
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{
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const QString device = binding.section('/', 0, 0);
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const QString axis = binding.section('/', 1, 1);
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if (device.startsWith(QStringLiteral("Controller")))
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{
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bool controller_index_okay;
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const int controller_index = device.mid(10).toInt(&controller_index_okay);
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if (!controller_index_okay || controller_index < 0)
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{
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qWarning() << "Malformed controller binding: " << binding;
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return;
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}
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if (axis.startsWith(QStringLiteral("Axis")))
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{
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bool axis_index_okay;
|
||||
const int axis_index = axis.mid(4).toInt(&axis_index_okay);
|
||||
if (!axis_index_okay ||
|
||||
!g_sdl_controller_interface.BindControllerAxis(controller_index, axis_index, std::move(handler)))
|
||||
{
|
||||
qWarning() << "Failed to bind " << binding;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
qWarning() << "Unknown input device: " << binding;
|
||||
return;
|
||||
}
|
||||
QtSettingsInterface si(m_qsettings);
|
||||
UpdateInputMap(si);
|
||||
}
|
||||
|
||||
void QtHostInterface::powerOffSystem()
|
||||
@ -799,10 +499,7 @@ void QtHostInterface::saveState(bool global, qint32 slot, bool block_until_done
|
||||
}
|
||||
|
||||
if (m_system)
|
||||
{
|
||||
SaveState(global, slot);
|
||||
emit stateSaved(QString::fromStdString(m_system->GetRunningCode()), global, slot);
|
||||
}
|
||||
}
|
||||
|
||||
void QtHostInterface::enableBackgroundControllerPolling()
|
||||
@ -891,8 +588,7 @@ void QtHostInterface::threadEntryPoint()
|
||||
// set up controller interface and immediate poll to pick up the controller attached events
|
||||
g_sdl_controller_interface.Initialize(this);
|
||||
g_sdl_controller_interface.PumpSDLEvents();
|
||||
|
||||
doUpdateInputMap();
|
||||
updateInputMap();
|
||||
|
||||
// TODO: Event which flags the thread as ready
|
||||
while (!m_shutdown_flag.load())
|
||||
|
||||
Reference in New Issue
Block a user