Renderers: Make shader cache path a prefix instead of directory
This commit is contained in:
@ -160,7 +160,6 @@ std::string ShaderCache::GetCacheBaseFileName(const std::string_view& base_path,
|
||||
bool debug)
|
||||
{
|
||||
std::string base_filename(base_path);
|
||||
base_filename += FS_OSPATH_SEPERATOR_CHARACTER;
|
||||
base_filename += "d3d_shaders_";
|
||||
|
||||
switch (feature_level)
|
||||
|
||||
Reference in New Issue
Block a user