Renderers: Make shader cache path a prefix instead of directory
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@ -244,12 +244,12 @@ ShaderCache::CacheIndexKey ShaderCache::GetCacheKey(const std::string_view& vert
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std::string ShaderCache::GetIndexFileName() const
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{
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return StringUtil::StdStringFromFormat("%s%cgl_programs.idx", m_base_path.c_str(), FS_OSPATH_SEPERATOR_CHARACTER);
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return StringUtil::StdStringFromFormat("%sgl_programs.idx", m_base_path.c_str());
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}
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std::string ShaderCache::GetBlobFileName() const
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{
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return StringUtil::StdStringFromFormat("%s%cgl_programs.bin", m_base_path.c_str(), FS_OSPATH_SEPERATOR_CHARACTER);
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return StringUtil::StdStringFromFormat("%sgl_programs.bin", m_base_path.c_str());
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}
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std::optional<Program> ShaderCache::GetProgram(const std::string_view vertex_shader,
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