Renderers: Make shader cache path a prefix instead of directory
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@ -103,6 +103,9 @@ public:
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/// Returns the default path to a memory card for a specific game.
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virtual std::string GetGameMemoryCardPath(const char* game_code, u32 slot) const;
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/// Returns the path to the shader cache directory.
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virtual std::string GetShaderCacheBasePath() const;
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/// Returns a setting value from the configuration.
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virtual std::string GetSettingValue(const char* section, const char* key, const char* default_value = "") = 0;
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@ -127,9 +130,6 @@ protected:
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virtual void OnRunningGameChanged();
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virtual void OnControllerTypeChanged(u32 slot);
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/// Returns the path to the shader cache directory.
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virtual std::string GetShaderCacheDirectory();
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/// Restores all settings to defaults.
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virtual void SetDefaultSettings(SettingsInterface& si);
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