Host: Re-introduce plural translation support

This commit is contained in:
Stenzek
2024-05-13 01:46:45 +10:00
parent a2abcc9bb3
commit f3aec0c965
13 changed files with 230 additions and 150 deletions

View File

@ -146,11 +146,10 @@ static bool CanPause()
const float delta = static_cast<float>(Common::Timer::ConvertValueToSeconds(time - s_last_pause_time));
if (delta < PAUSE_INTERVAL)
{
Host::AddIconOSDMessage(
"PauseCooldown", ICON_FA_CLOCK,
fmt::format(TRANSLATE_FS("Hotkeys", "You cannot pause until another {:.1f} seconds have passed."),
PAUSE_INTERVAL - delta),
Host::OSD_QUICK_DURATION);
Host::AddIconOSDMessage("PauseCooldown", ICON_FA_CLOCK,
TRANSLATE_PLURAL_STR("Hotkeys", "You cannot pause until another %n second(s) have passed.",
"", static_cast<int>(std::ceil(PAUSE_INTERVAL - delta))),
Host::OSD_QUICK_DURATION);
return false;
}
@ -543,36 +542,35 @@ DEFINE_HOTKEY("AudioVolumeDown", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_N
// NOTE: All save/load state hotkeys are deferred, because it can trigger setting reapply, which reloads bindings.
DEFINE_HOTKEY("LoadSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Load From Selected Slot"),
[](s32 pressed) {
TRANSLATE_NOOP("Hotkeys", "Load From Selected Slot"), [](s32 pressed) {
if (!pressed)
Host::RunOnCPUThread(SaveStateSelectorUI::LoadCurrentSlot);
})
DEFINE_HOTKEY(
"SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Save To Selected Slot"),
[](s32 pressed) {
if (!pressed)
Host::RunOnCPUThread(SaveStateSelectorUI::SaveCurrentSlot);
}) DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"),
[](s32 pressed) {
if (!pressed)
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
}) DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"),
[](s32 pressed) {
if (!pressed)
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
}) DEFINE_HOTKEY("SaveStateAndSelectNextSlot",
TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"),
[](s32 pressed) {
if (!pressed && System::IsValid())
{
SaveStateSelectorUI::SaveCurrentSlot();
SaveStateSelectorUI::SelectNextSlot(false);
}
})
DEFINE_HOTKEY("SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Save To Selected Slot"),
[](s32 pressed) {
if (!pressed)
Host::RunOnCPUThread(SaveStateSelectorUI::SaveCurrentSlot);
})
DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"),
[](s32 pressed) {
if (!pressed)
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
}) DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"),
[](s32 pressed) {
if (!pressed)
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
}) DEFINE_HOTKEY("SaveStateAndSelectNextSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"),
[](s32 pressed) {
if (!pressed && System::IsValid())
{
SaveStateSelectorUI::SaveCurrentSlot();
SaveStateSelectorUI::SelectNextSlot(false);
}
})
DEFINE_HOTKEY("UndoLoadState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Undo Load State"),
[](s32 pressed) {
@ -593,71 +591,79 @@ DEFINE_HOTKEY(
Host::RunOnCPUThread([]() { HotkeySaveStateSlot(global, slot); }); \
})
MAKE_LOAD_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Load Game State 1")) MAKE_SAVE_STATE_HOTKEY(
false, 1, TRANSLATE_NOOP("Hotkeys", "Save Game State 1"))
MAKE_LOAD_STATE_HOTKEY(false, 2, TRANSLATE_NOOP("Hotkeys", "Load Game State 2")) MAKE_SAVE_STATE_HOTKEY(
false, 2, TRANSLATE_NOOP("Hotkeys", "Save Game State 2"))
MAKE_LOAD_STATE_HOTKEY(false, 3, TRANSLATE_NOOP("Hotkeys", "Load Game State 3")) MAKE_SAVE_STATE_HOTKEY(
false, 3, TRANSLATE_NOOP("Hotkeys", "Save Game State 3"))
MAKE_LOAD_STATE_HOTKEY(false, 4, TRANSLATE_NOOP("Hotkeys", "Load Game State 4")) MAKE_SAVE_STATE_HOTKEY(
false, 4,
TRANSLATE_NOOP("Hotkeys", "Save Game State 4")) MAKE_LOAD_STATE_HOTKEY(false, 5,
TRANSLATE_NOOP("Hotkeys",
"Load Game State 5"))
MAKE_SAVE_STATE_HOTKEY(false, 5, TRANSLATE_NOOP("Hotkeys", "Save Game State 5")) MAKE_LOAD_STATE_HOTKEY(
false, 6,
TRANSLATE_NOOP("Hotkeys", "Load Game State 6"))
MAKE_SAVE_STATE_HOTKEY(false, 6, TRANSLATE_NOOP("Hotkeys", "Save Game State 6")) MAKE_LOAD_STATE_HOTKEY(
false, 7,
TRANSLATE_NOOP("Hotkeys", "Load Game State 7"))
MAKE_SAVE_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Save Game State 7")) MAKE_LOAD_STATE_HOTKEY(
false, 8,
TRANSLATE_NOOP("Hotkeys", "Load Game State 8"))
MAKE_SAVE_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Save Game State 8"))
MAKE_LOAD_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Load Game State 9"))
MAKE_SAVE_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Save Game State 9"))
MAKE_LOAD_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Load Game State 10"))
MAKE_SAVE_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Save Game State 10"))
MAKE_LOAD_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Load Game State 1"))
MAKE_SAVE_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Save Game State 1"))
MAKE_LOAD_STATE_HOTKEY(false, 2, TRANSLATE_NOOP("Hotkeys", "Load Game State 2")) MAKE_SAVE_STATE_HOTKEY(
false, 2, TRANSLATE_NOOP("Hotkeys", "Save Game State 2"))
MAKE_LOAD_STATE_HOTKEY(false, 3, TRANSLATE_NOOP("Hotkeys", "Load Game State 3")) MAKE_SAVE_STATE_HOTKEY(
false, 3, TRANSLATE_NOOP("Hotkeys", "Save Game State 3"))
MAKE_LOAD_STATE_HOTKEY(false, 4, TRANSLATE_NOOP("Hotkeys", "Load Game State 4")) MAKE_SAVE_STATE_HOTKEY(
false, 4, TRANSLATE_NOOP("Hotkeys", "Save Game State 4"))
MAKE_LOAD_STATE_HOTKEY(false, 5, TRANSLATE_NOOP("Hotkeys", "Load Game State 5")) MAKE_SAVE_STATE_HOTKEY(
false, 5, TRANSLATE_NOOP("Hotkeys", "Save Game State 5"))
MAKE_LOAD_STATE_HOTKEY(false, 6, TRANSLATE_NOOP("Hotkeys", "Load Game State 6")) MAKE_SAVE_STATE_HOTKEY(
false, 6, TRANSLATE_NOOP("Hotkeys", "Save Game State 6"))
MAKE_LOAD_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Load Game State 7"))
MAKE_SAVE_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Save Game State 7"))
MAKE_LOAD_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Load Game State 8"))
MAKE_SAVE_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Save Game State 8"))
MAKE_LOAD_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Load Game State 9"))
MAKE_SAVE_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Save Game State 9"))
MAKE_LOAD_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Load Game State 10"))
MAKE_SAVE_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Save Game State 10"))
MAKE_LOAD_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Load Global State 1"))
MAKE_SAVE_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Save Global State 1"))
MAKE_LOAD_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Load Global State 2"))
MAKE_SAVE_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Save Global State 2"))
MAKE_LOAD_STATE_HOTKEY(true, 3, TRANSLATE_NOOP("Hotkeys", "Load Global State 3"))
MAKE_SAVE_STATE_HOTKEY(true, 3, TRANSLATE_NOOP("Hotkeys", "Save Global State 3"))
MAKE_LOAD_STATE_HOTKEY(true,
4, TRANSLATE_NOOP("Hotkeys", "Load Global State 4"))
MAKE_SAVE_STATE_HOTKEY(true,
4, TRANSLATE_NOOP("Hotkeys", "Save Global State 4"))
MAKE_LOAD_STATE_HOTKEY(true,
5, TRANSLATE_NOOP("Hotkeys", "Load Global State 5"))
MAKE_SAVE_STATE_HOTKEY(
true, 5, TRANSLATE_NOOP("Hotkeys", "Save Global State 5"))
MAKE_LOAD_STATE_HOTKEY(
true, 6, TRANSLATE_NOOP("Hotkeys", "Load Global State 6"))
MAKE_SAVE_STATE_HOTKEY(
true, 6, TRANSLATE_NOOP("Hotkeys", "Save Global State 6"))
MAKE_LOAD_STATE_HOTKEY(
true, 7, TRANSLATE_NOOP("Hotkeys", "Load Global State 7"))
MAKE_SAVE_STATE_HOTKEY(
true, 7, TRANSLATE_NOOP("Hotkeys", "Save Global State 7"))
MAKE_LOAD_STATE_HOTKEY(
true, 8, TRANSLATE_NOOP("Hotkeys", "Load Global State 8"))
MAKE_SAVE_STATE_HOTKEY(
true, 8, TRANSLATE_NOOP("Hotkeys", "Save Global State 8"))
MAKE_LOAD_STATE_HOTKEY(
true, 9, TRANSLATE_NOOP("Hotkeys", "Load Global State 9"))
MAKE_SAVE_STATE_HOTKEY(
true, 9,
TRANSLATE_NOOP("Hotkeys", "Save Global State 9"))
MAKE_LOAD_STATE_HOTKEY(
true, 10,
TRANSLATE_NOOP("Hotkeys", "Load Global State 10"))
MAKE_SAVE_STATE_HOTKEY(
true, 10,
TRANSLATE_NOOP("Hotkeys", "Save Global State 10"))
MAKE_LOAD_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Load Global State 1"))
MAKE_SAVE_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Save Global State 1"))
MAKE_LOAD_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Load Global State 2"))
MAKE_SAVE_STATE_HOTKEY(true, 2,
TRANSLATE_NOOP("Hotkeys", "Save Global State 2"))
MAKE_LOAD_STATE_HOTKEY(true,
3, TRANSLATE_NOOP("Hotkeys", "Load Global State 3"))
MAKE_SAVE_STATE_HOTKEY(true, 3,
TRANSLATE_NOOP("Hotkeys", "Save Global State 3"))
MAKE_LOAD_STATE_HOTKEY(true, 4,
TRANSLATE_NOOP("Hotkeys", "Load Global State 4"))
MAKE_SAVE_STATE_HOTKEY(true, 4,
TRANSLATE_NOOP("Hotkeys", "Save Global State 4"))
MAKE_LOAD_STATE_HOTKEY(true, 5,
TRANSLATE_NOOP("Hotkeys",
"Load Global State 5"))
MAKE_SAVE_STATE_HOTKEY(true, 5,
TRANSLATE_NOOP("Hotkeys",
"Save Global State 5"))
MAKE_LOAD_STATE_HOTKEY(true, 6,
TRANSLATE_NOOP("Hotkeys",
"Load Global State 6"))
MAKE_SAVE_STATE_HOTKEY(true, 6,
TRANSLATE_NOOP("Hotkeys",
"Save Global State 6"))
MAKE_LOAD_STATE_HOTKEY(true, 7,
TRANSLATE_NOOP("Hotkeys",
"Load Global State 7"))
MAKE_SAVE_STATE_HOTKEY(
true, 7, TRANSLATE_NOOP("Hotkeys", "Save Global State 7"))
MAKE_LOAD_STATE_HOTKEY(
true, 8,
TRANSLATE_NOOP("Hotkeys", "Load Global State 8"))
MAKE_SAVE_STATE_HOTKEY(
true, 8,
TRANSLATE_NOOP("Hotkeys", "Save Global State 8"))
MAKE_LOAD_STATE_HOTKEY(
true, 9,
TRANSLATE_NOOP("Hotkeys", "Load Global State 9"))
MAKE_SAVE_STATE_HOTKEY(
true, 9,
TRANSLATE_NOOP("Hotkeys", "Save Global State 9"))
MAKE_LOAD_STATE_HOTKEY(
true, 10,
TRANSLATE_NOOP("Hotkeys",
"Load Global State 10"))
MAKE_SAVE_STATE_HOTKEY(
true, 10,
TRANSLATE_NOOP("Hotkeys",
"Save Global State 10"))
#undef MAKE_SAVE_STATE_HOTKEY
#undef MAKE_LOAD_STATE_HOTKEY
END_HOTKEY_LIST()
END_HOTKEY_LIST()