Host: Re-introduce plural translation support
This commit is contained in:
@ -146,11 +146,10 @@ static bool CanPause()
|
||||
const float delta = static_cast<float>(Common::Timer::ConvertValueToSeconds(time - s_last_pause_time));
|
||||
if (delta < PAUSE_INTERVAL)
|
||||
{
|
||||
Host::AddIconOSDMessage(
|
||||
"PauseCooldown", ICON_FA_CLOCK,
|
||||
fmt::format(TRANSLATE_FS("Hotkeys", "You cannot pause until another {:.1f} seconds have passed."),
|
||||
PAUSE_INTERVAL - delta),
|
||||
Host::OSD_QUICK_DURATION);
|
||||
Host::AddIconOSDMessage("PauseCooldown", ICON_FA_CLOCK,
|
||||
TRANSLATE_PLURAL_STR("Hotkeys", "You cannot pause until another %n second(s) have passed.",
|
||||
"", static_cast<int>(std::ceil(PAUSE_INTERVAL - delta))),
|
||||
Host::OSD_QUICK_DURATION);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -543,36 +542,35 @@ DEFINE_HOTKEY("AudioVolumeDown", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_N
|
||||
|
||||
// NOTE: All save/load state hotkeys are deferred, because it can trigger setting reapply, which reloads bindings.
|
||||
DEFINE_HOTKEY("LoadSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Load From Selected Slot"),
|
||||
[](s32 pressed) {
|
||||
TRANSLATE_NOOP("Hotkeys", "Load From Selected Slot"), [](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread(SaveStateSelectorUI::LoadCurrentSlot);
|
||||
})
|
||||
DEFINE_HOTKEY(
|
||||
"SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Save To Selected Slot"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread(SaveStateSelectorUI::SaveCurrentSlot);
|
||||
}) DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
|
||||
}) DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
|
||||
}) DEFINE_HOTKEY("SaveStateAndSelectNextSlot",
|
||||
TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed && System::IsValid())
|
||||
{
|
||||
SaveStateSelectorUI::SaveCurrentSlot();
|
||||
SaveStateSelectorUI::SelectNextSlot(false);
|
||||
}
|
||||
})
|
||||
DEFINE_HOTKEY("SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Save To Selected Slot"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread(SaveStateSelectorUI::SaveCurrentSlot);
|
||||
})
|
||||
DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
|
||||
}) DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
|
||||
}) DEFINE_HOTKEY("SaveStateAndSelectNextSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed && System::IsValid())
|
||||
{
|
||||
SaveStateSelectorUI::SaveCurrentSlot();
|
||||
SaveStateSelectorUI::SelectNextSlot(false);
|
||||
}
|
||||
})
|
||||
|
||||
DEFINE_HOTKEY("UndoLoadState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Undo Load State"),
|
||||
[](s32 pressed) {
|
||||
@ -593,71 +591,79 @@ DEFINE_HOTKEY(
|
||||
Host::RunOnCPUThread([]() { HotkeySaveStateSlot(global, slot); }); \
|
||||
})
|
||||
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Load Game State 1")) MAKE_SAVE_STATE_HOTKEY(
|
||||
false, 1, TRANSLATE_NOOP("Hotkeys", "Save Game State 1"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 2, TRANSLATE_NOOP("Hotkeys", "Load Game State 2")) MAKE_SAVE_STATE_HOTKEY(
|
||||
false, 2, TRANSLATE_NOOP("Hotkeys", "Save Game State 2"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 3, TRANSLATE_NOOP("Hotkeys", "Load Game State 3")) MAKE_SAVE_STATE_HOTKEY(
|
||||
false, 3, TRANSLATE_NOOP("Hotkeys", "Save Game State 3"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 4, TRANSLATE_NOOP("Hotkeys", "Load Game State 4")) MAKE_SAVE_STATE_HOTKEY(
|
||||
false, 4,
|
||||
TRANSLATE_NOOP("Hotkeys", "Save Game State 4")) MAKE_LOAD_STATE_HOTKEY(false, 5,
|
||||
TRANSLATE_NOOP("Hotkeys",
|
||||
"Load Game State 5"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 5, TRANSLATE_NOOP("Hotkeys", "Save Game State 5")) MAKE_LOAD_STATE_HOTKEY(
|
||||
false, 6,
|
||||
TRANSLATE_NOOP("Hotkeys", "Load Game State 6"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 6, TRANSLATE_NOOP("Hotkeys", "Save Game State 6")) MAKE_LOAD_STATE_HOTKEY(
|
||||
false, 7,
|
||||
TRANSLATE_NOOP("Hotkeys", "Load Game State 7"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Save Game State 7")) MAKE_LOAD_STATE_HOTKEY(
|
||||
false, 8,
|
||||
TRANSLATE_NOOP("Hotkeys", "Load Game State 8"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Save Game State 8"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Load Game State 9"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Save Game State 9"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Load Game State 10"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Save Game State 10"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Load Game State 1"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Save Game State 1"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 2, TRANSLATE_NOOP("Hotkeys", "Load Game State 2")) MAKE_SAVE_STATE_HOTKEY(
|
||||
false, 2, TRANSLATE_NOOP("Hotkeys", "Save Game State 2"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 3, TRANSLATE_NOOP("Hotkeys", "Load Game State 3")) MAKE_SAVE_STATE_HOTKEY(
|
||||
false, 3, TRANSLATE_NOOP("Hotkeys", "Save Game State 3"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 4, TRANSLATE_NOOP("Hotkeys", "Load Game State 4")) MAKE_SAVE_STATE_HOTKEY(
|
||||
false, 4, TRANSLATE_NOOP("Hotkeys", "Save Game State 4"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 5, TRANSLATE_NOOP("Hotkeys", "Load Game State 5")) MAKE_SAVE_STATE_HOTKEY(
|
||||
false, 5, TRANSLATE_NOOP("Hotkeys", "Save Game State 5"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 6, TRANSLATE_NOOP("Hotkeys", "Load Game State 6")) MAKE_SAVE_STATE_HOTKEY(
|
||||
false, 6, TRANSLATE_NOOP("Hotkeys", "Save Game State 6"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Load Game State 7"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Save Game State 7"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Load Game State 8"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Save Game State 8"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Load Game State 9"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Save Game State 9"))
|
||||
MAKE_LOAD_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Load Game State 10"))
|
||||
MAKE_SAVE_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Save Game State 10"))
|
||||
|
||||
MAKE_LOAD_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Load Global State 1"))
|
||||
MAKE_SAVE_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Save Global State 1"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Load Global State 2"))
|
||||
MAKE_SAVE_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Save Global State 2"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true, 3, TRANSLATE_NOOP("Hotkeys", "Load Global State 3"))
|
||||
MAKE_SAVE_STATE_HOTKEY(true, 3, TRANSLATE_NOOP("Hotkeys", "Save Global State 3"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true,
|
||||
4, TRANSLATE_NOOP("Hotkeys", "Load Global State 4"))
|
||||
MAKE_SAVE_STATE_HOTKEY(true,
|
||||
4, TRANSLATE_NOOP("Hotkeys", "Save Global State 4"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true,
|
||||
5, TRANSLATE_NOOP("Hotkeys", "Load Global State 5"))
|
||||
MAKE_SAVE_STATE_HOTKEY(
|
||||
true, 5, TRANSLATE_NOOP("Hotkeys", "Save Global State 5"))
|
||||
MAKE_LOAD_STATE_HOTKEY(
|
||||
true, 6, TRANSLATE_NOOP("Hotkeys", "Load Global State 6"))
|
||||
MAKE_SAVE_STATE_HOTKEY(
|
||||
true, 6, TRANSLATE_NOOP("Hotkeys", "Save Global State 6"))
|
||||
MAKE_LOAD_STATE_HOTKEY(
|
||||
true, 7, TRANSLATE_NOOP("Hotkeys", "Load Global State 7"))
|
||||
MAKE_SAVE_STATE_HOTKEY(
|
||||
true, 7, TRANSLATE_NOOP("Hotkeys", "Save Global State 7"))
|
||||
MAKE_LOAD_STATE_HOTKEY(
|
||||
true, 8, TRANSLATE_NOOP("Hotkeys", "Load Global State 8"))
|
||||
MAKE_SAVE_STATE_HOTKEY(
|
||||
true, 8, TRANSLATE_NOOP("Hotkeys", "Save Global State 8"))
|
||||
MAKE_LOAD_STATE_HOTKEY(
|
||||
true, 9, TRANSLATE_NOOP("Hotkeys", "Load Global State 9"))
|
||||
MAKE_SAVE_STATE_HOTKEY(
|
||||
true, 9,
|
||||
TRANSLATE_NOOP("Hotkeys", "Save Global State 9"))
|
||||
MAKE_LOAD_STATE_HOTKEY(
|
||||
true, 10,
|
||||
TRANSLATE_NOOP("Hotkeys", "Load Global State 10"))
|
||||
MAKE_SAVE_STATE_HOTKEY(
|
||||
true, 10,
|
||||
TRANSLATE_NOOP("Hotkeys", "Save Global State 10"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Load Global State 1"))
|
||||
MAKE_SAVE_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Save Global State 1"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Load Global State 2"))
|
||||
MAKE_SAVE_STATE_HOTKEY(true, 2,
|
||||
TRANSLATE_NOOP("Hotkeys", "Save Global State 2"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true,
|
||||
3, TRANSLATE_NOOP("Hotkeys", "Load Global State 3"))
|
||||
MAKE_SAVE_STATE_HOTKEY(true, 3,
|
||||
TRANSLATE_NOOP("Hotkeys", "Save Global State 3"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true, 4,
|
||||
TRANSLATE_NOOP("Hotkeys", "Load Global State 4"))
|
||||
MAKE_SAVE_STATE_HOTKEY(true, 4,
|
||||
TRANSLATE_NOOP("Hotkeys", "Save Global State 4"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true, 5,
|
||||
TRANSLATE_NOOP("Hotkeys",
|
||||
"Load Global State 5"))
|
||||
MAKE_SAVE_STATE_HOTKEY(true, 5,
|
||||
TRANSLATE_NOOP("Hotkeys",
|
||||
"Save Global State 5"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true, 6,
|
||||
TRANSLATE_NOOP("Hotkeys",
|
||||
"Load Global State 6"))
|
||||
MAKE_SAVE_STATE_HOTKEY(true, 6,
|
||||
TRANSLATE_NOOP("Hotkeys",
|
||||
"Save Global State 6"))
|
||||
MAKE_LOAD_STATE_HOTKEY(true, 7,
|
||||
TRANSLATE_NOOP("Hotkeys",
|
||||
"Load Global State 7"))
|
||||
MAKE_SAVE_STATE_HOTKEY(
|
||||
true, 7, TRANSLATE_NOOP("Hotkeys", "Save Global State 7"))
|
||||
MAKE_LOAD_STATE_HOTKEY(
|
||||
true, 8,
|
||||
TRANSLATE_NOOP("Hotkeys", "Load Global State 8"))
|
||||
MAKE_SAVE_STATE_HOTKEY(
|
||||
true, 8,
|
||||
TRANSLATE_NOOP("Hotkeys", "Save Global State 8"))
|
||||
MAKE_LOAD_STATE_HOTKEY(
|
||||
true, 9,
|
||||
TRANSLATE_NOOP("Hotkeys", "Load Global State 9"))
|
||||
MAKE_SAVE_STATE_HOTKEY(
|
||||
true, 9,
|
||||
TRANSLATE_NOOP("Hotkeys", "Save Global State 9"))
|
||||
MAKE_LOAD_STATE_HOTKEY(
|
||||
true, 10,
|
||||
TRANSLATE_NOOP("Hotkeys",
|
||||
"Load Global State 10"))
|
||||
MAKE_SAVE_STATE_HOTKEY(
|
||||
true, 10,
|
||||
TRANSLATE_NOOP("Hotkeys",
|
||||
"Save Global State 10"))
|
||||
|
||||
#undef MAKE_SAVE_STATE_HOTKEY
|
||||
#undef MAKE_LOAD_STATE_HOTKEY
|
||||
|
||||
END_HOTKEY_LIST()
|
||||
END_HOTKEY_LIST()
|
||||
|
||||
Reference in New Issue
Block a user