Add initial work on Qt frontend
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207
src/duckstation-qt/mainwindow.cpp
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207
src/duckstation-qt/mainwindow.cpp
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#include "mainwindow.h"
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#include "core/game_list.h"
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#include "core/settings.h"
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#include "gamelistwidget.h"
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#include "qthostinterface.h"
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#include "qtsettingsinterface.h"
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#include "settingsdialog.h"
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#include <QtWidgets/QFileDialog>
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static constexpr char DISC_IMAGE_FILTER[] =
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"All File Types (*.bin *.img *.cue *.exe *.psexe);;Single-Track Raw Images (*.bin *.img);;Cue Sheets "
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"(*.cue);;PlayStation Executables (*.exe *.psexe)";
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MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr), m_host_interface(host_interface)
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{
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m_ui.setupUi(this);
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setupAdditionalUi();
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connectSignals();
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// force a scan of the game list
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m_host_interface->refreshGameList();
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resize(750, 690);
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}
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MainWindow::~MainWindow()
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{
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m_host_interface->destroyDisplayWidget();
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}
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void MainWindow::onEmulationStarting()
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{
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switchToEmulationView();
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updateEmulationActions(true, false);
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// we need the surface visible..
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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}
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void MainWindow::onEmulationStarted()
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{
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updateEmulationActions(false, true);
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m_emulation_running = true;
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}
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void MainWindow::onEmulationStopped()
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{
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updateEmulationActions(false, false);
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switchToGameListView();
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m_emulation_running = false;
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}
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void MainWindow::onEmulationPaused(bool paused)
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{
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m_ui.actionPause->setChecked(paused);
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}
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void MainWindow::onStartDiscActionTriggered()
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{
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QString filename =
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QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
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if (filename.isEmpty())
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return;
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m_host_interface->bootSystem(std::move(filename), QString());
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}
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void MainWindow::onChangeDiscActionTriggered()
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{
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QMenu menu(tr("Change Disc..."), this);
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QAction* from_file = menu.addAction(tr("From File..."));
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QAction* from_game_list = menu.addAction(tr("From Game List"));
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QAction* selected = menu.exec(QCursor::pos());
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if (selected == from_file)
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{
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QString filename =
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QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
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if (filename.isEmpty())
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return;
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m_host_interface->changeDisc(filename);
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}
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else if (selected == from_game_list)
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{
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m_host_interface->pauseSystem(true);
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switchToGameListView();
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}
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}
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void MainWindow::onStartBiosActionTriggered()
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{
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m_host_interface->bootSystem(QString(), QString());
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}
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void MainWindow::onOpenDirectoryActionTriggered() {}
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void MainWindow::onExitActionTriggered() {}
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void MainWindow::onFullscreenActionToggled(bool fullscreen) {}
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void MainWindow::onGitHubRepositoryActionTriggered() {}
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void MainWindow::onIssueTrackerActionTriggered() {}
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void MainWindow::onAboutActionTriggered() {}
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void MainWindow::setupAdditionalUi()
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{
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m_game_list_widget = new GameListWidget(m_ui.mainContainer);
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m_game_list_widget->initialize(m_host_interface);
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m_ui.mainContainer->insertWidget(0, m_game_list_widget);
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QWidget* display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer);
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m_ui.mainContainer->insertWidget(1, display_widget);
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m_ui.mainContainer->setCurrentIndex(0);
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}
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void MainWindow::updateEmulationActions(bool starting, bool running)
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{
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m_ui.actionStartDisc->setDisabled(starting || running);
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m_ui.actionStartBios->setDisabled(starting || running);
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m_ui.actionOpenDirectory->setDisabled(starting || running);
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m_ui.actionPowerOff->setDisabled(starting || running);
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m_ui.actionPowerOff->setDisabled(starting || !running);
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m_ui.actionReset->setDisabled(starting || !running);
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m_ui.actionPause->setDisabled(starting || !running);
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m_ui.actionChangeDisc->setDisabled(starting || !running);
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m_ui.actionLoadState->setDisabled(starting);
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m_ui.actionSaveState->setDisabled(starting);
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m_ui.actionFullscreen->setDisabled(starting || !running);
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}
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void MainWindow::switchToGameListView()
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{
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m_ui.mainContainer->setCurrentIndex(0);
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}
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void MainWindow::switchToEmulationView()
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{
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m_ui.mainContainer->setCurrentIndex(1);
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}
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void MainWindow::connectSignals()
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{
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updateEmulationActions(false, false);
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onEmulationPaused(false);
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connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
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connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBiosActionTriggered);
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connect(m_ui.actionChangeDisc, &QAction::triggered, this, &MainWindow::onChangeDiscActionTriggered);
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connect(m_ui.actionOpenDirectory, &QAction::triggered, this, &MainWindow::onOpenDirectoryActionTriggered);
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connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
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connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
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connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
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connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::onExitActionTriggered);
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connect(m_ui.actionFullscreen, &QAction::toggled, this, &MainWindow::onFullscreenActionToggled);
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connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::Count); });
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connect(m_ui.actionGameListSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::GameListSettings); });
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connect(m_ui.actionCPUSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::CPUSettings); });
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connect(m_ui.actionGPUSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::GPUSettings); });
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connect(m_ui.actionAudioSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::AudioSettings); });
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connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
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connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered);
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connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
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connect(m_host_interface, &QtHostInterface::emulationStarting, this, &MainWindow::onEmulationStarting);
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connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted);
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connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped);
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connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused);
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connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameList::GameListEntry& entry) {
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// if we're not running, boot the system, otherwise swap discs
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QString path = QString::fromStdString(entry.path);
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if (!m_emulation_running)
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{
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m_host_interface->bootSystem(path, QString());
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}
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else
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{
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m_host_interface->changeDisc(path);
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m_host_interface->pauseSystem(false);
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switchToEmulationView();
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}
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});
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}
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void MainWindow::doSettings(SettingsDialog::Category category)
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{
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if (!m_settings_dialog)
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m_settings_dialog = new SettingsDialog(m_host_interface, this);
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if (!m_settings_dialog->isVisible())
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{
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m_settings_dialog->setModal(false);
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m_settings_dialog->show();
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}
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if (category != SettingsDialog::Category::Count)
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m_settings_dialog->setCategory(category);
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}
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