FullscreenUI: Make achievement list collapsable
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@ -67,6 +67,7 @@ using ImGuiFullscreen::MenuButton;
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using ImGuiFullscreen::MenuButtonFrame;
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using ImGuiFullscreen::MenuButtonWithValue;
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using ImGuiFullscreen::MenuHeading;
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using ImGuiFullscreen::MenuHeadingButton;
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using ImGuiFullscreen::MenuImageButton;
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using ImGuiFullscreen::OpenChoiceDialog;
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using ImGuiFullscreen::OpenFileSelector;
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@ -3888,28 +3889,39 @@ void DrawAchievementWindow()
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if (BeginFullscreenWindow(ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height),
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"achievements", background, 0.0f, 0.0f, 0))
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{
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BeginMenuButtons();
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MenuHeading("Unlocked Achievements");
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Cheevos::EnumerateAchievements([](const Cheevos::Achievement& cheevo) -> bool {
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if (!cheevo.locked)
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DrawAchievement(cheevo);
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static bool unlocked_achievements_collapsed = false;
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return true;
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});
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if (Cheevos::GetUnlockedAchiementCount() != Cheevos::GetAchievementCount())
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unlocked_achievements_collapsed ^=
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MenuHeadingButton("Unlocked Achievements",
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unlocked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP);
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if (!unlocked_achievements_collapsed)
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{
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MenuHeading("Locked Achievements");
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Cheevos::EnumerateAchievements([](const Cheevos::Achievement& cheevo) -> bool {
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if (cheevo.locked)
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if (!cheevo.locked)
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DrawAchievement(cheevo);
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return true;
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});
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}
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if (Cheevos::GetUnlockedAchiementCount() != Cheevos::GetAchievementCount())
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{
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static bool locked_achievements_collapsed = false;
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locked_achievements_collapsed ^= MenuHeadingButton(
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"Locked Achievements", locked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP);
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if (!locked_achievements_collapsed)
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{
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Cheevos::EnumerateAchievements([](const Cheevos::Achievement& cheevo) -> bool {
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if (cheevo.locked)
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DrawAchievement(cheevo);
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return true;
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});
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}
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}
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EndMenuButtons();
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}
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EndFullscreenWindow();
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