MetalDevice: Explicitly bind fragment resources

Fixes adaptive downsampling with Metal renderer.
This commit is contained in:
Stenzek
2023-12-18 18:44:22 +10:00
parent 6fe2177ee7
commit f4fb069216
4 changed files with 24 additions and 7 deletions

View File

@ -42,7 +42,7 @@ std::optional<SPIRVCodeVector> CompileShader(GPUShaderStage stage, std::string_v
#ifdef __APPLE__
// Converts a SPIR-V shader into MSL.
std::optional<std::string> CompileSPIRVToMSL(std::span<const SPIRVCodeType> spv);
std::optional<std::string> CompileSPIRVToMSL(GPUShaderStage stage, std::span<const SPIRVCodeType> spv);
#endif