Switch some messages to the OSD and increase durations

This commit is contained in:
Connor McLaughlin
2020-08-15 23:39:46 +10:00
parent 810b359234
commit f5fb8186c7
5 changed files with 23 additions and 19 deletions

View File

@ -53,7 +53,7 @@ bool AnalogController::DoState(StateWrapper& sw)
if (old_analog_mode != m_analog_mode)
{
g_host_interface->AddFormattedOSDMessage(2.0f, "Controller %u switched to %s mode.", m_index + 1u,
g_host_interface->AddFormattedOSDMessage(5.0f, "Controller %u switched to %s mode.", m_index + 1u,
m_analog_mode ? "analog" : "digital");
}
}
@ -95,7 +95,7 @@ void AnalogController::SetButtonState(Button button, bool pressed)
{
if (m_analog_locked)
{
g_host_interface->AddFormattedOSDMessage(2.0f, "Controller %u is locked to %s mode by the game.", m_index + 1u,
g_host_interface->AddFormattedOSDMessage(5.0f, "Controller %u is locked to %s mode by the game.", m_index + 1u,
m_analog_mode ? "analog" : "digital");
}
else
@ -155,7 +155,7 @@ void AnalogController::SetAnalogMode(bool enabled)
return;
Log_InfoPrintf("Controller %u switched to %s mode.", m_index + 1u, enabled ? "analog" : "digital");
g_host_interface->AddFormattedOSDMessage(2.0f, "Controller %u switched to %s mode.", m_index + 1u,
g_host_interface->AddFormattedOSDMessage(5.0f, "Controller %u switched to %s mode.", m_index + 1u,
enabled ? "analog" : "digital");
m_analog_mode = enabled;
}