GPUDevice: Use Error class for initialization errors
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@ -1,9 +1,10 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "d3d_common.h"
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#include "common/assert.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/rectangle.h"
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@ -54,7 +55,7 @@ const char* D3DCommon::GetFeatureLevelShaderModelString(D3D_FEATURE_LEVEL featur
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return "unk";
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}
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Microsoft::WRL::ComPtr<IDXGIFactory5> D3DCommon::CreateFactory(bool debug)
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Microsoft::WRL::ComPtr<IDXGIFactory5> D3DCommon::CreateFactory(bool debug, Error* error)
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{
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UINT flags = 0;
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if (debug)
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@ -63,7 +64,7 @@ Microsoft::WRL::ComPtr<IDXGIFactory5> D3DCommon::CreateFactory(bool debug)
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Microsoft::WRL::ComPtr<IDXGIFactory5> factory;
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const HRESULT hr = CreateDXGIFactory2(flags, IID_PPV_ARGS(factory.GetAddressOf()));
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if (FAILED(hr))
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Log_ErrorPrintf("Failed to create DXGI factory: %08X", hr);
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Error::SetHResult(error, "Failed to create DXGI factory: ", hr);
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return factory;
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}
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